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Chain of Command
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{{Item |name=Chain of Command |class_id=weapon_mod |description={{Type|value|Harpoon Mode:}} Fire Harpoon to mark target causing primary fire to become {{Type|value|Homing Rounds}} dealing {{Type|value|15%}} reduced damage. Enemies hit by {{Type|value|Homing Rounds}} build {{Type|value|Influence}}. Recasting exits Mode.<br><br>When {{Type|value|Influence}} fills, Monarch automatically reloads, creates a shockwave, and gains {{Type|value|20%}} Increased Damage and Infinite Reserves. Lasts {{Type|value|20s}}. |cats=Attached weapon mods }} {{DLC Needed|tak}} {{Quote |quote=In a vision, a waking dream, [[Lore: Nimue|I]] saw [[Lore: The One True King|the One True King]] fall at the hands of a stranger to this land. Rivers of blood and cries of agony... It{{sic|Unnecessary capitalization after ellipsis.}} is a blessing and a pity all the same. |source=Nimue |desc=reflecting on the tragic end of the One True King }} [[Chain of Command]] is the attached [[weapon mod]] for [[Monarch]], meaning it is obtained alongside the [[long gun]] and cannot be removed. ==Upgrades== * Chain of Command is not affected by weapon upgrade level. ==Notes== * Although this weapon uses the [[Overheat|heat reticle]], this weapon does not generate any heat; the bar tracks '''Influence''' buildup. * Harpoon Mode functions as fire-mode toggle. It does not require any Mod Power to cast, nor does Harpoon Mode have a timer. ** As a result, Mod Generation bonuses apply to the '''Influence''' meter. With the [[Archon]] [[Archetype]], '''Influence''' fills extremely quickly. ==Update History== {{update history| {{Patch|417,127}} * Adjusted scaling to properly account for mod duration bonuses. }}
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