Combat

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Health[edit | edit source]

Health is a mechanic that determines whether an entity is alive or dead. For playable characters, the base amount of health is 100, followed by the amount added by the trait Vigor.

Grey Health[edit | edit source]

Grey[sic] health is recoverable health

Regeneration[edit | edit source]

Health regeneration determines the rate at which the entity recovers health passively. This is usually the result of

Death[edit | edit source]

Effective Health (EHP)[edit | edit source]

Effective Health refers to how much health you have after taking into considerations other calculations, like armor, damage reduction and so on.

Stamina[edit | edit source]

This section is a stub. You can help the Remnant II Wiki by expanding it.
Reason: Pending rewrite.

Damage[edit | edit source]

Main Article: Damage


Equipment[edit | edit source]

Armor[edit | edit source]

Main Article: Damage#Armor Damage Reduction

Weapons[edit | edit source]

Trinkets[edit | edit source]

Relics[edit | edit source]

Usage[edit | edit source]

Getting Extra Charges[edit | edit source]

Relic Fragments[edit | edit source]

Relic Dust Upgrading[edit | edit source]