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[https://gunfiregames.com/blog-five/2023/9/7/remnant-ii-patch-notes-9723 Official Patch Notes] Remnant II Patch Notes: 386,778 ==Performance and Crashes== * Fixed an issue with [[Archon]]'s [[Chaos Gate]] skill that was impacting performance. * Fixed an issue with [[Archon]]'s [[Havoc Form]] skill that was impacting performance. * Improved performance on all stages of [[Annihilation]] Boss Fight. * Fixed an issue where picking up an item would cause a small lag hitch for hosts. * Various crash fixes and optimizations. * Added a Detailed Geometry video option, which is enabled by default. DEV NOTE: This option allows for users to disable the setting to reduce environmental geometry detail. This will improve the maximum performance for those with high end CPUs. * Added a lower Graphics Quality Preset named "Potato". DEV NOTE: The Potato preset allows for low end systems to more aggressively disable expensive rendering features. Helping them achieve higher frame rates and smoother gameplay. * Streamlined backend connection when joining players games. DEV NOTE: This should address several issues including general failures to connect after "connecting" screen and joining games while using a character with a lot of gear and items. ==Quality of Life== === General === * Added option to enable Hold Sprint in in Gameplay settings. DEV NOTE: A highly requested feature, players can now choose between Toggle (default) and Hold to Sprint. * Added option to enable Toggle AIM instead in Gameplay Settings. DEV NOTE: Another requested feature, players can now enable Toggle AIM instead of Hold AIM. This should be helpful for those that have trouble constantly keeping the AIM button down. * Added support for PlayStation button icons when using a PlayStation controller on PC. DEV NOTE: This will likely not work if you are using a 3rd party app for your controller. * When turning off aim assist while using a controller, it also turns off aim adhesion. === Gear / Items === * [[Rigs]] can now downgrade Weapons, refunding '''75%''' of materials used in upgrades and '''50%''' of the scrap. * [[Dwell]] can now downgrade Mutators, refunding '''75%''' of materials used in upgrades and '''50%''' of the scrap. * Added consumable duration to advanced stats page on character menu. ==Bug Fixes== === Progression & Rewards === * Fixed an issue where Achievement "Maxed Out!" was not properly rewarded after acquiring the required number of trait points. DEV NOTE: To unlock the achievement, you must interact with the World Stone. * Fixed an issue where if players crashed in tutorial while interacting with [[Rigs]] before receiving upgrade, they would be soft-locked in tutorial. * Fixed an issue where objectives would not be set correctly if quitting at various locations in the Tutorial. * Fixed an issue where only the player who dealt the last hit on an enemy would receive credit for the kill towards achievements. * Fixed an issue where if the player had the [[Thaen Fruit|Thaen fruit]] buff experienced a softlock if they were dragged away by the [[Bone Harvester]]. * Fixed an issue where [[Blood Moon|Bloodmoon door]] would not correctly open during some [[Blood Moon|Bloodmoons]]. * Fixed an issue where [[Blood Moon|Bloodmoon wisps]] would not spawn correctly during some [[Blood Moon|Bloodmoons]]. === Archetypes === ====[[Summoner]]==== * Fixed an issue where [[Summoner|Summoner's]] minions were not receiving shared damage from [[Blood Bond]] trait. * Fixed an issue where [[Summoner]]s were unable to summon minions at checkpoint before [[Cancer]] miniboss fight. * Fixed an issue where [[Dominator]] perk stayed active after switching Archetype. * Fixed an issue where minions were not granting experience when killing enemies. * Fixed an issue where minions were unable to target [[Sha'Hala]]. * Fixed an issue where minions would potentially continuously respawn when interacting with an NPC. ====[[Engineer]]==== * Fixed an issue where players could swap off the [[Engineer|Engineer's]]'s heavy weapon after an interaction. * Fixed an issue where reclaimed [[Engineer#Skills|Heavy Weapon]] would disappear if picked up while player was holding AIM. * Fixed an issue causing Heavy Carry backwards evade to cost double stamina. * Fixed an issue where Turrets were not granting experience when killing enemies. * Fixed an issue where Turrets could be active during ending cinematic. ====[[Archon]]==== * Fixed an issue where mastery reward description incorrectly refers to [[Amplitude]]. ====[[Gunslinger]]==== * Fixed an issue where Ammo Boxes dropped extra ammo that could not be picked up and would persist across re-rolls. ====[[Handler]]==== * Fixed an issue where [[Handler|Very Good Boy]] was not granting experience when killing enemies. DEV NOTE: Look, he gets excited sometimes. Not his fault. === Weapons / Mods === * Fixed an issue where [[Engineer#Skills|Heavy Weapon]] Ammo was lost after a player leaves game while holding Heavy Weapon. * Fixed an issue where [[Engineer|Engineer's]] [[Engineer#Skills|Flamethrower]] would not correctly target flying enemies. * Fixed an issue where [[Big Bang]] Mod did not work correctly with Spirit Wisp Mod. * Fixed an issue where [[Merciless]] bleed reticle was inconsistent due to weapon spread improvements. * Fixed an issue where the [[Cube Gun]] projectiles were able to push [[Many Faces]]. * Fixed an issue where [[Meridian]] not damaging [[Executioner]] and [[Royal Archer]]s in [[Losomn]]. * Fixed an issue where [[Plasma Cutter]] weapon phantoms were not terminating correctly. * Fixed an issue where [[Plasma Cutter]] was unable to do full damage against Legion. * Fixed an issue where [[Plasma Cutter]] could not hit Abomination's Weakspot. * Fixed an issue where [[Rune Pistol]] audio loop would continually play when holstered. * Fixed an issue where clients using the [[Plasma Cutter]] would deal incorrect amount of damage. * Fixed an issue where Charged [[Ouroboros]] ([[Deceit]]) Sword Fragments passed through Corruptor Boss. * Fixed an issue where [[Ouroboros|Ouroborus]]{{sic}} Swords would remain longer than debuff duration. * Fixed an issue where [[Starfall]] ([[Sagittarius]]) Area of Effect was incorrect. * Fixed an issue where [[Starfall]] Mod was not working with Mod Duration * Fixed an issue where the second arrow from [[Moonlight Barrage]] had an inconsistent trajectory. * Fixed an issue where [[Aphelion]] and [[Nightfall]] did not have force feedback on controllers when being used. * Fixed an issue where [[Beta Ray]] ([[Alpha / Omega|Alpha/Omega]]) Mod wasn't affecting [[Sha'Hala]]. * Fixed an issue where [[Sorrow]] reloading sound looped if visual effects persisted. * Fixed an issue where [[Nano Swarm]] ([[Nebula]]) would attempt to target Fae gargoyles but not aggro them. * Fixed an issue where [[Nano Swarm]] was targeting small critters and dead bodies. * Fixed an issue where players could use melee weapons when [[Dreadwalker]] ([[Nightfall]]) Mod was active. * Fixed an issue where [[Healing Shot]] traveled in the wrong direction with the [[Bonesaw]] and [[Huntmaster]]. * Fixed an issue where [[Scrap Shot|Scrap Shot's]] slow effect would continue indefinitely. * Fixed an issue where [[Song of Eafir|Song of Eafir's]] slow effect would continue indefinitely. * Fixed an issue where [[Voltaic Rondure]] Mod does not get overcharged by projectile weapons. * Fixed an issue where players could have two [[Fargazer]]s out at once. * Fixed an issue where players using [[Fargazer]] mod couldn't roll or use a relic while it was active. * Fixed an issue where [[Spore Shot|Sporeshot]]{{sic}} ([[Sporebloom]]) and [[Rotted Arrow]] didn't correctly scale with Mod duration. * Fixed an issue where [[Atom Splitter|Atom Splitter's]] [[Fission Strike]] failed to hit some enemies. === Trinkets === * Fixed an issue where [[Focusing Shard]] had no effect when crouching. * Fixed an issue where [[Burden of the Warlock|Burden of Warlock]] wasn't calculating cost correctly with [[Star Shot]] Mod. * Fixed an issue where [[Hyperconductor]] was allowing a free skill charge. * Fixed an issue where [[Encrypted Ring]] effect wasn't triggering correctly with mod use. * Fixed an issue where [[Game Master's Pride]] was not working as intended with damage mitigation abilities. * Fixed an issue where some weapons would not detonate Rootbulbs and Shock canisters. * Fixed an issue where the [[Provisioner Ring]] was not correctly replenishing bullets. * Fixed an issue where [[Stone of Expanse]] was incorrectly calculating damage modifications. * Fixed an issue where [[One-Eyed Joker Idol|One-Eyed Joker]] buff would remain after item was removed. * Fixed an issue where [[Fae Hunter Ring]] would not increase range of firearms when equipped. * Fixed an issue where [[Deceiver's Band]] fails to trigger after sliding while wearing [[Ring of Omens]]. * Fixed an issue where [[Matriarch's Insignia]] could trigger before a charged attack's stamina cost was spent. * Fixed an issue where [[Ring of Omens]] was negating the encumbrance effect on vault actions. * Fixed an issue where players couldn't use Mist Step ([[Ring of Omens]] + Amulet) during a Heavy Carry. * Fixed an issue where [[Tightly Wound Coil]] would not activate correctly when using the [[Cube Gun]]. * Fixed an issue where [[Guardian's Ring]] was not adding a stack of {{Type|status|BULWARK}} when player took melee damage. * Fixed an issue where players were unable to roll when out of Stamina while using [[Ring of Omens]]. * Fixed an issue where [[Ring of Crisis]] was stacking instead of refreshing. * Fixed an issue where [[Stone of Continuance]] failed to extend some skill duration bonuses to clients. * Fixed an issue where [[Lithely]] Mutator was triggering from destroying breakables. * Fixed an issue where [[Shield Breaker]] Mutator would not activate when using some weapons. * Fixed an issue where [[Momentum]] Mutator was applying double critical damage. === Items & Consumables === * Fixed an issue where [[Mudtooth]] wouldn't sell discovered concoctions if player had 0 in their inventory. * Fixed an issue where picking up a [[Tome of Knowledge]] when at max trait points would silently reward XP and Scrap. Now both have proper pop-up indicators. * Fixed an issue where [[Panacea]] [[Perk]] ([[Alchemist]]) was not being applied when using [[Ethereal Orb]] or [[Antidote]]. * Fixed an issue where [[Elixir of Life]] would not trigger [[Regenerator]] ([[Medic]]) Prime perk. * Fixed an issue where if a client purchased [[Diverting Heart]] from [[Cass]], Host would not be able to purchase it. * Fixed an issue where [[Thaen Fruit]] buff would be lost when restarting game. * Fixed an issue where "You are dead" screen wouldn't display from some deaths while [[Thaen Fruit]] was active. * Fixed an issue where some engrams could not be picked up again for scrap after originally acquiring them. * Fixed an issue where [[Orb of Undoing]] became unusable. * Fixed an issue where [[Dark Cider]] was not scaling health increase correctly. * Fixed an issue where [[Root Water]] was unintentionally providing resistance bonus. * Fixed an issue where [[Root Water]] timer was not refreshing when using an additional one. * Fixed an issue where [[Dark Fluid]] was unintentionally providing resistance bonus. * Fixed an issue where [[Dark Fluid]] effects were not being applied correctly after death. * Fixed an issue where [[Xenoplasm]] was unintentionally providing resistance bonus. * Fixed an issue where [[Xenoplasm]] was increasing skill cooldown after death. === Enemies === * Fixed an issue where camera would flip on female players when [[Dran]] enemy grabbed them. * Fixed an issue where players in spectator mode would not receive [[Blood Moon|Blood Moon Essence]] during Blood Moon. * Fixed an issue where players could get on top of bone piles and [[Bone Harvester]] could not properly path to them. * Fixed an issue where players could walk into [[Dran Bomber]] to cause their bomb to explode multiple times. * Fixed an issue where [[Venom]] would get stuck in a loop if players stood in a specific location in arena. * Fixed an issue where [[Ripsaw]] could teleport out of bounds. * Fixed an issue where [[Many Faces]] Weakspot became always active after a restart. * Fixed an issue where the [[Defiler]] would lose aggro. * Fixed an issue where [[Bone Harvester]] could clip through ground. * Fixed an issue where the [[Custodian Eye]] could still fire projectiles while staggered. * Fixed an issue where [[Labyrinth]] enemies could walk through some doors. * Fixed an issue where [[Ripsaw]] could teleport out of bounds if he had the "Teleporter" [[affix]]. * Fixed an issue where phantom's projectiles would scale up when leaving enemy's hand. * Fixed an issue where [[Gorge]] would not correctly validate attacks when players were behind him. * Fixed an issue where projectiles from the [[Hatchery]] enemies moved very fast. * Fixed an issue where [[Ripsaw]] could be pushed thought{{sic|through*}} collision from [[Pipe Bomb]] explosion. * Fixed an issue where enemies with Displacer [[affix]] could teleport players outside of event. * Fixed an issue where [[Aberration]] visual effects were removed by [[Hunter's Focus]] and [[Hunter's Shroud]]. * Fixed an issue where [[Shrewd]] collision remained in arena during seed fall sequence. * Fixed an issue where [[Annihilation|Annihilation's]] tendrils could persist after player died and restarted fight. * Fixed an issue where [[Annihilation|Annihilation's]] lightning attack would not orient correctly to ground for clients. * Fixed an issue where the [[Huntress]] would not attack if players were in her blind spot. * Fixed an issue where [[Annihilation]] would not orient clients to face the correct way upon its death. * Fixed an issue where the [[Bloat King]] would use its laser attack while its orbs were out. * Fixed an issue where the [[Bloat King|Bloat King's]] laser attack sounds would trigger multiple times. * Fixed an issue where [[Legion|Legion's]] projectile was set to the wrong collision type. * Fixed an issue where [[Plasma Cutter]] was dealing Weakspot damage to Laby Orb when not hitting Weakspot. * Fixed an issue where [[Many Faces|Many Faces']] defeated arms could block the beam attack from the Corruptor. * Fixed an issue where the visual effects on [[Many Faces|Many Faces']] arms would not deactivate on death. * Fixed an issue where the [[Custodian's Eye]] NPC was on bottom of its tube after player fell to their death. ===UI=== * Fixed an issue where the text for "{{Type|status|SLOW}}" was not the correct color on Binding Orb * Fixed an issue where the text on [[Stasis Beam]] had a grammatical error. * Fixed an issue where the text on [[Blade of Gul]] had a grammatical error. * Fixed an issue where the text on [[Drzyr Caliper|Dryzr Caliper]]{{sic}} had a grammatical error. * Fixed an issue where the text on [[Prospector]] perk had a grammatical error. * Fixed an issue where item description of [[Antidote]] did not match visual. * Fixed an issue where the word "Sheild"{{sic}} was not formatted correctly on [[Difference Engine]]. * Fixed an issue where item description of [[Feral Judgement]] did not match visual. * Fixed an issue where the text on [[Decayed Heart]] had a grammatical error. * Fixed an issue where "Another player is waiting at the Stone" wouldn't display if host was far from checkpoint. * Fixed an issue where the description of the [[Ambit Ember]] was not clear in its use. * Fixed an issue where crafting items weren't displaying correctly on crafters. * Fixed an issue where Poisoned [[Ambit Ember]] was exploding when player walked sideways. * Fixed an issue where "{{type|corrosive|ACID}}" text color was inconsistent across items. * Fixed an issue where [[Handling]] Trait bonus was not clearly defining its application. * Fixed an issue where being revived by the [[Thaen Fruit|Thaen fruit]] was not displaying the immunity to status effects buff. * Fixed an issue where difficulty icon was not always being displayed correctly for clients. This was a visual issue and did not affect the actual difficulty for clients. * Fixed an issue where the host could get stuck in Menu if the client activated a cinematic. * Fixed an issue where [[Crescent Moon|Crescent Moon's]] [[Moonlight Barrage]] was missing description in crafting menu. * Fixed an issue where status effect damage was missing from stats in character menu. * Fixed an issue where equipping an Elemental Resistance [[Relic Fragment|fragment]] did not update Elemental Resistance values. === Misc Fixes === * Fixed an issue where the flashlight could disappear. * Fixed an issue where multiple crafting materials were not rewarding scrap on subsequent pickups. * Fixed an issue where [[Tal'Ratha|Tal'Ratha's]] music volume was not affected by the Music slider in settings. * Fixed an issue where [[Rigs]] and [[Ava McCabe]] would not show icon for crafting when enough materials were acquired in Ward 13. * Fixed an issue where the player could freeze up if they did multiple melee attacks before interacting with door during tutorial. * Fixed an issue where the lights would remain on during [[N'Erud]] World boss fight. * Fixed an issue where [[Thaen Fruit|Thaen Tree]] growth could be screwed up if user changed their system clock time. * Fixed an issue where [[Banish]] would not work with some items that increase mod duration. * Fixed an issue where Enemy aggro could be disabled when leaving conversation with [[Dran Oracle|Oracle]] after receiving half quilt reward. * Fixed an issue where [[Cass|Cass's]] dialogue would get reset when Campaign was re-rolled. * Fixed an issue where the player could die during the [[Postulant's Parlor|Postulant's board game]]. * Fixed an issue where [[Laemir Censer]] would cause [[Firestorm]] to disappear early. * Fixed an issue where [[Trapped Laemir]] would reset his dialogue after event if player left area and returned. * Fixed an issue where siege in [[Ashen Trainyard]] could be skipped by force closing application. * Fixed an issue where players could get out of the world and infinitely fall at the start of [[N'Erud]]. * Fixed an issue where, under specific circumstances, activating World Stone did not show available waypoints. * Fixed an issue where a visual effect was playing incorrectly during introduction cinematic of [[Tal'Ratha|Tal'Ratha's]] Metaphysical fight. * Fixed an issue where [[Clementine]] and [[The Keeper]] were not showing up on the Map while player was in the [[Labyrinth]] and [[Blackened Citadel]]. * Fixed an issue where using [[Liquid Escape|Liquid escape]] would send players back to [[The Backrooms|the Backrooms]] if had previously left. * Fixed an issue where the host could takeover interaction controls with an NPC from client, leaving them unable to play. * Fixed an issue where combat music volume would not be lowered when entering a new area. * Fixed an issue with collision in [[Wallace|Wallace's]]'s room in Ward 13. * Fixed several issues with collision on [[Losomn]] in various locations. * Fixed several issues with collision on [[Yaesha]] in various locations. * Fixed several issues with collision in the [[Labyrinth]] in various locations. * Fixed several issues with collision on [[Root Earth]] in various locations. * Fixed several issues with collision on [[N'Erud]] in various locations. * Fixed an issue where the incorrect music was playing during siege battle in the [[Labyrinth]]. * Fixed an issue where Non-Vendor NPCs wouldn't speak in subsequent campaigns after beating the campaign previously. * Fixed an issue where collision was present in the middle of the room after Jester's card game in [[Losomn]]. * Fixed an issue where kills from Bleed were not granting experience. * Fixed an issue where clients' screens would not turn red to indicate taking damage when hit by [[Plasma Cutter]]. * Fixed an issue where if players force exited during conversation with [[Meidra]] about [[Tear of Kaeula]] they could not receive reward. * Fixed an issue where Non-Hardcore characters could join [[Hardcore]] games. * Fixed an issue where players would no longer be affected by fog on [[N'Erud]]. * Fixed an issue where players could speak to [[Ford]] through hole in the wall in Tutorial. * Fixed an issue where reticle would stick to friendly minions while using a controller. * Fixed an issue where getting teleported by [[Nimue]] would potentially cause enemies to ignore the player. * Fixed an issue where holding aim while getting staggered would not allow player to aim after being staggered.
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