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[https://gunfiregames.com/blog-five/2023/12/7/remnant-ii-patch-399597-notes-120723 Official Patch Notes] Patch Version: 399,597 ==Performance and Crashes== * Fixed an issue where some players were not able to load up their saves after equipping some items from [[The Awakened King]] DLC. * Fixed various crashes related to [[The Awakened King]] DLC. * Fixed an issue where the [[Ritualist]] Vial was destroying nearby breakables, impacting performance, and possibly crashing the game. * Fixed an issue where rapidly swapping loadouts could potentially cause the game to crash. ==Quality of Life== ===Enemies=== * Increased the spawn chance of Knights who drop [[Crimson Coins]] in the [[Gilded Chambers|Red Prince dungeon]]. * Updated the Trapper [[affix]] so it is no longer applied to mini-bosses. DEVNOTE: [[The Sunken Witch]] on Apocalyptic difficulty can still potentially receive the Trapper affix, what can you say other than she's a sadistic witch. * Did an overall balance pass on Trapper affix. ===UI=== * Added Summon Damage and Windup Time to Advanced Stats. ==Bug Fixes== ===Progression & Rewards=== * Fixed an issue where defeating [[the One True King]] was not counting towards World Boss kill count for weapon reward unlocks. * Fixed an issue where [[The Awakened King]] achievements would not fire off correctly for some players. DEVNOTE: Players who previously completed the prerequisites required for gaining these achievements need to touch the World Stone in their world to retroactively receive them. * Fixed an issue where clients whose character was dead would not receive shared pickups. ===Archetypes=== ==== [[Challenger]] ==== * Fixed an issue where {{il|Close Quarters}} Perk was testing against where Mod was equipped as opposed to player's current location. ==== [[Ritualist]] ==== * Fixed an issue where {{il|Eruption}} visual effects were unaffected by [[Amplitude]] Trait. * Fixed an issue where {{il|Deathwish}} was taking armor value into account. ==== [[Archon]] ==== * Fixed an issue where {{icon|Havoc Form|Archon Lightning}} could hit friendlies under certain conditions. * Fixed an issue where {{il|Havoc Form}} was not being affected by movement speed modifiers. * Fixed an issue where {{il|Havoc Form}} was not aiming correctly for clients. ==== [[Gunslinger]] ==== * Fixed an issue where {{il|Quick Draw}} was not consuming the ability's charge. ==== [[Summoner]] ==== * Fixed an issue where {{icon|Minion Flyer|Root Fliers}} would occasionally kill themselves during fight with [[Sha'Hala]]. * Fixed an issue where the {{il|Summoner}}'s Archetype skill would go into cooldown despite having charges remaining. ===Gear / Items=== * Fixed an issue where {{il|Monarch}}'s damage was scaling incorrectly. * Fixed an issue where players could acquire the {{il|Ragged Poppet}} Engram more than once. * Fixed an issue where {{il|Ring of Spears}} Mod could be used while in {{il|Havoc Form}}. * Fixed an issue where {{il|Monarch}} did not require Mod power for activation of Mods. * Fixed an issue where a weight of 75 would switch between being considered {{Heavy}} or {{Medium}} when equipping and unequipping items. * Fixed an issue where {{il|Energy Wall}} prevented users from hitting weak spots when using {{il|Plasma Cutter}} or {{il|Deceit}} weapons. * Fixed an issue where {{Icon|Rusted Heirloom|Rusted}} {{Bulwark}} buffs were lost when interacting with a checkpoint while wearing Restriction Cord. * Fixed an issue where {{il|Anguish}} Mod damage didn't increase with weapon level up. * Fixed an issue where {{il|Eulogy}} Mod dealt no damage to [[Mother Mind|Mothermind]] when activated. * Fixed an issue where {{il|Dervish}} mutator buff wasn't refreshing when a skill was used before it expired. * Fixed an issue where {{icon|Burden of the Warlock|Burden of Warlock}} was not draining to correct amount of health. * Fixed an issue where players were unable to activate {{il|Fortune Hunter}} while {{il|Monarch}} was equipped. * Fixed an issue where {{il|Hyperconductor}} allowed players to activate skill then remove it with no penalty. * Fixed an issue where {{il|Meridian}} was dealing damage based on the distance of the player when explosion happened, not when it was fired. * Fixed an issue where {{il|Misfortune}}'s level 10 slow effect failed to be applied when equipped on the {{il|Ritualist Scythe}}. * Fixed an issue where the {{il|Plasma Cutter}} inflicted damage on the {{Icon|Handler|Very Good Boy}} when shooting over him. * Fixed an issue where {{il|Abyssal Hook}} was not working correctly with some [[Mutators]]. * Fixed an issue where Concoctions applied while using {{il|Brewmaster's Cork}} did not persist through death. * Fixed an issue where {{il|Generating Band}} was not regenerating based on the correct amount of health. * Fixed an issue where {{icon|Vial Elixir of Life|Elixir of Life}} did not benefit from {{il|Triage}} or Healing effectiveness relic fragments. * Fixed an issue where {{il|Harmonizer}}'s level 10 benefit was not working. * Fixed an issue where {{il|Feedback}} base and level 10 benefits were not working. * Fixed an issue where {{icon|Shielded Strike|Shield Breaker}} was not being generated correctly in some circumstances. * Fixed an issue where {{il|Blessed Ring}} didn't work with {{il|Tranquil Heart}}. * Fixed an issue where a floating mutator was spawned when equipping the {{il|Tainted Blade}} Mutator. * Fixed an issue where the level 9 {{il|Untouchable}} Trait value should have been '''27%''', not '''26%'''. * Fixed an issue where {{il|Overflow}} Mod would refresh its own {{shock|Overload}} application. * Fixed an issue where {{il|Tomb Dweller's Ring}} handled grey health conversion incorrectly. * Fixed an issue where {{il|Plainswalker}}'s screen effect blinked if activated while running. * Fixed an issue where {{fire|Fire}} debuff could potentially linger on players with 0 seconds remaining. * Fixed an issue where {{il|Feedback}} Mutator level 10 ability was not getting triggered by {{il|Merciless}}. * Fixed an issue where {{il|Stonebreaker}}'s Faultline stamina cost was inconsistent. * Fixed an issue where {{il|Hexahedron}} was missing a texture while inspecting for some players. * Fixed an issue where {{il|Wrathbringer}} was missing effects trails. * Fixed an issue where when {{acid|Corrosive}} status effect was purged from players, it applied {{shock|Overload}} to nearby enemies instead of {{acid|Corrosive}}. * Fixed an issue where {{il|Edgelord}} Mutator failed to increase melee charge speed for throwable weapons. * Fixed an issue where {{il|Blood Draw}} Mod was doing more damage than was intended. * Fixed an issue where {{il|Dried Clay Ring}} was showing up too large in world prior to picking it up. * Fixed an issue where {{il|Blood Jewel}} was not being correctly affected by {{il|Affliction}} Trait. * Fixed an issue where the incorrect result was occurring after receiving the {{il|Death-Soaked Idol}}. * Fixed an issue where {{il|Miasma}} displayed the incorrect range and duration. * Fixed an issue where {{il|Big Bang}} mod did not increase {{il|Spirit Healer}} mutator healing when using more charges. * Fixed an issue where {{il|Top Heavy}} Mutator failed to increase {{il|Enigma}}'s ranged damage. * Fixed an issue where {{il|Chaos Driver}} Mod did not do increased weak spot damage. * Fixed an issue where {{il|Smolder}} sprinting attack did not deal {{fire|fire}} damage. * Fixed an issue where {{il|Sequenced Shot}} was not reducing charge time for subsequent shots. * Fixed an issue where {{il|Sparkfire Shotgun}} was not playing visual or sound effects correctly. * Fixed an issue where {{il|Savior}} shatter shards damage was not affected by Kinship Trait. * Fixed an issue where {{il|Ritualist Scythe}} was not consuming stamina on charged attacks. * Fixed an issue where {{il|Quick Draw}} would not exit Shroud. * Fixed an issue where {{il|Creeping Mist}} could be self-applied if revived after using it. * Fixed an issue where {{il|Ghost Shell}} Mutator didn't work with {{il|Monarch}}. * Fixed an issue where {{il|Affliction}} increased the {{shock|shock}} damage of {{il|Krell Edge}}. * Fixed an issue where Impact cannon shots were missing projectile VFX when held. ===Enemies=== * Fixed an issue where [[Bruin, Blade of the King]]'s spears would insta-kill companions. * Fixed an issue where companions would attack Fae in stone form in the [[Forlorn Coast]]. * Fixed an issue where the [[Red Prince]]'s voice was very low when asking him specific questions. * Fixed an issue where the [[Primogenitor]] mini-boss would remove concoction buffs on occasion. * Fixed an issue where explosions caused by [[:Gwendil: The Unburnt]]'s bombs were not visible for clients. * Fixed an issue where [[the Sunken Witch]] could get stuck on the overhead walkways. * Fixed an issue where [[the One True King]] was only getting one affix on Apocalyptic difficulty. * Fixed an issue where Knights were dealing more than the intended amount of damage against [[the One True King]]. * Fixed an issue where the Labyrinth sphere didn't play its death animation when dying to burn damage. * Fixed an issue where the Mangled Atoner's health would potentially disappear mid-fight. * Fixed an issue where aberrations with Cloner affix could potentially spawn a clone after they died. * Fixed an issue where Dran Immolator's interactive was incorrectly killing players on Apocalyptic difficulty. ===UI=== * Fixed an issue where there was a typo in the description text for {{il|Monarch}}. * Fixed an issue where clients would see an incorrect amount of health on [[Bone Harvester|Boneharvester]] health bar during encounter. * Fixed an issue where there was a grammatical mistake in the description of {{il|Constrained Heart}}. * Fixed an issue where there was a grammatical mistake in the description of {{il|Atonement Fold}}. * Fixed an issue where the {{il|Misplaced Memoir}} was labeled incorrectly on pick up preview text. * Fixed an issue where {{il|Ring of Omens}} description value was displaying incorrectly. * Fixed an issue where there was a grammatical mistake in the description of {{il|Dran's Dream}} item. * Fixed an issue where the description for {{il|A'Taerii Booster}} did not specifically state it was only intended for ranged damage, not melee. * Fixed an issue where the health bar for Little Gorge would sometimes not display. ===Misc Fixes=== * Fixed various issues where players could get stuck or get out of level in the [[Forlorn Coast]] area. * Fixed various issues with the foliage in the [[Forlorn Coast]] area. * Fixed various visual issues in the [[Forlorn Coast]] area. * Fixed an issue where dumbwaiter in [[Ravenous Siege]] would not open after siege was completed. * Fixed an issue where food in [[Ravenous Siege]] would respawn after resting at World Stone after siege. * Fixed an issue where clients would see visual effects for {{il|Kill Switch}} mutator if the host had it equipped near the gate area of the [[Blackened Citadel]] after Clementine destroyed it. * Fixed an issue where players did not have the option to select "I bring news" dialogue from conversation with [[Leywise]] if they met [[Nimue]]. * Fixed an issue where players could interact with [[Leywise]] through the ground. * Fixed an issue where visual effects were invisible on {{il|Nebula}} if weapon was occluded. * Fixed an issue where [[Misty Step]] neutral dodge would spawn trapper AoEs. * Fixed an issue where bone piles in [[Harvester's Reach]] weren't displaying as broken for clients who joined after they were destroyed. * Fixed an issue where [[Leywise]] would replay his crafting dialogue intro after defeating [[the One True King]] and experiencing the True Ending. * Fixed an issue where Nightweaver spider crawl sound effect would continuously loop. * Fixed an issue where Penitent's Wall Shield sound would continuously loop sometimes. * Fixed an issue where players could still walk around when getting killed by the explosive arrow shot from [[Shrewd]]. * Fixed an issue where the body of the dead ritualist would cull out when looking at it. * Fixed an issue where [[Nimue]]'s heart and crown would continue to glow after her death for clients. * Fixed various issues with visual effects related to [[the One True King]]. * Fixed an issue where one of [[the One True King]]'s taunt subtitles had a misspelling. * Fixed an issue where if players were attacked while traveling through a portal, it could cause them to go flying.
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