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[https://gunfiregames.com/blog-five/2023/8/10/remnant-2-patch-notes-081023 Official Patch Notes] Patch Version: 384,210 ==Performance and Crashes== * Ongoing optimizations to improve overall performance. * Fixed multiple reported crash bugs. * Potential fix for "GameThread timed out waiting for RenderThread" crash. ==Out Of Memory when Loading (Intel 13th generation CPU's)== We have identified an issue on some Intel 13th generation CPU's where upon startup the game will display a message about being out of video memory or the crash reporter will pop up referencing an issue with decompressing a shader. If you experience this problem, you will likely also see it in other DX12 games. If your CPU is overclocked, try setting it back to the defaults. If you're not overclocked or that doesn't work, try installing Intel Extreme Tuning Utility: https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your “Performance Core Ratio” from 55x to 54x. ==Achievements & Difficulty Rewards== * Retroactively fixed several achievements that weren't tracked correctly. * Retroactively fixed as many difficulty-based rewards as possible. DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone. ==Quality of Life== * Added all unlocked [[Archetypes]] to [[Wallace|Wallace's]] inventory. ** If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it. * Reduced the requirement to obtain [[Revivalist]] Trait. Also included [[Handler|Very Good Boy]]. * Updated [[Nimue]], [[Bedel of the Vaunnt|Bedel (Old Vaunnt)]], and [[Drzyr Replicator|N'Erud Vending Machine]], and [[Bloodmoon Altar|Blood Altar]] to properly keep their items in stock. * Fixed the [[Damage reduction|Damage Reduction]] calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info. * Reduced [[Multiplayer]] Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player). * Increased the chance that [[Cass]] spawns her special rewards. * Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived. * Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates. ==Balance== ===General=== * Reduced Vicious enemy [[affix]] from '''33%''' to '''15%'''. * Reduced Spiteful enemy [[affix]] from '''0-45%''' to '''0-25%'''. This is based on current enemy Health. * Reduced Thick Skin enemy [[affix]] from '''-15%''' Critical Chance & '''-25%''' Critical Damage to '''-10%''' and '''15%''', respectively. * Reduced Hearty enemy [[affix]] from '''25%''' Max HP to '''15%''' Max HP. * Increased {{Type|status|BULWARK}} Damage Reduction from '''6,5,4,3,2% (20% MAX)''' to '''7,6,5,4,3% (25% MAX)'''. ===Armor=== ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable. * Adjusted {{Type|light|Light}} Armor [[Damage reduction#Armor DR|Damage Reduction]] Value from approximately '''15%''' to '''25%'''. * Adjusted {{Type|medium|Medium}} Armor [[Damage reduction#Armor DR|Damage Reduction]] Value from approximately '''25%''' to '''30%'''. * Adjusted {{Type|ultra|Ultra Heavy}} Armor [[Damage reduction#Armor DR|Damage Reduction]] Value from approximately '''45%''' to '''50%'''. * Increased {{Type|light|Light}} Armor [[Movement#Evade|Evade]] Invulnerability by '''2''' [[Movement#Invulnerability_Frames/Evade_window|frames]]. * Increased {{Type|medium|Medium}} Armor [[Movement#Evade|Evade]] Invulnerability by '''1''' [[Movement#Invulnerability_Frames/Evade_window|frame]]. * Increased {{Type|ultra|Ultra Heavy}} Neutral [[Movement#Evade|Evade]] Invulnerability by '''1''' [[Movement#Invulnerability_Frames/Evade_window|frame]]. Armor Evade Value and Stamina Penalty Reference: * {{Type|light|Light}} [[Movement#Evade|Evade]] (25 Encumbrance or Lower): '''12''' [[Movement#Invulnerability_Frames/Evade_window|iFrames]], '''0%''' [[Movement#Stamina_Cost|Stamina Cost]] Penalty. * {{Type|medium|Medium}} [[Movement#Evade|Evade]] (26-50 Encumbrance): '''11''' [[Movement#Invulnerability_Frames/Evade_window|iFrames]], '''25%''' [[Movement#Stamina_Cost|Stamina Cost]] Penalty. * {{Type|heavy|Heavy}} [[Movement#Evade|Evade]] (51-75 Encumbrance): '''10''' [[Movement#Invulnerability_Frames/Evade_window|iFrames]], '''50%''' [[Movement#Stamina_Cost|Stamina Cost]] Penalty. * {{Type|ultra|Ultra Heavy}}{{sic|Missing Evade text}} (76+ Encumbrance): '''15''' [[Movement#Invulnerability_Frames/Evade_window|iFrames (Flop)]], '''75%''' [[Movement#Stamina_Cost|Stamina Cost]] Penalty. DEV NOTE: No changes were made to [[Movement#Stamina_Cost|Stamina Cost]] Penalty. These are original values. Additionally, {{Type|heavy|Heavy}} Evade and {{Type|ultra|Ultra Heavy}} Flop have their original [[Movement#Invulnerability_Frames/Evade_window|iFrames]] value as well. The only changes regarding iFrames were to the two lighter Weight Classes. ===Archetypes=== * [[Handler]] Companion and [[Summoner]] Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health. * Increased [[Challenger|Challenger's]] [[Intimidating Presence]] Range from 10m to 15m. ===Gear / Items=== * Increased [[Restriction Cord]] [[Damage reduction#Flat DR|Damage Reduction]] from 10% to 15%. * Increased [[Guardian's Ring]] range from 10m to 15m. * Enabled [[Movement#Misty_Step|Mist Step]] Neutral Backdash attack. ===Enemies=== * Adjusted downtime and overall combat flow for [[Annihilation]]. * Adjusted [[Annihilation]] Mine behavior on Survivor difficulty. ==Bug Fixes== ===Progression & Rewards=== * Progression Blocker: [[Cass]] no longer wanders out of town, making her store inaccessible. * Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling [[Adventure Mode|adventure mode]]. * Progression Blocker: Fixed an issue where [[Annihilation]] would be stuck between first and second phase of fight due an improper [[Plasma Cutter]] interaction. * Progression Blocker: Fixed an issue if the player died before one of the children made it back to [[Dran Oracle|Oracle]], the Oracle would not interact with the player. * Progression Blocker: Fixed an issue in [[Sentinel's Keep]] that would cause the player to become stuck inside door. * Progression Blocker: Fixed issue where [[Liquid Escape]] could be lost. ===Archetypes=== * Fixed issue with [[Summoner|Summoner's]] Minions targeting pigs in [[Losomn]]. Pigs are no longer valid targets for Minions. * Fixed issue with [[Handler|Handler's]] Very Good Boy not waking the sleeping Huntress when attacking. * Fixed [[Medic|Medic's]] Redemption cooldown for clients. * [[Engineer]] kills via Turret now grant Experience. * Removed Controller Rumble when [[Summoner]] Minions move near the player. ===Gear / Items=== * Fixed an issue with [[Aphelion]] causing it to do drastically reduced damage. * Fixed various issues with [[Restriction Cord]] causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client. * Fixed [[Death's Embrace]] effects remaining after exiting to main menu and returning to game. * Fixed [[Spore Shot]] Mod's slow effects lasting indefinitely. * Fixed [[Enigma|Enigma's]] Chain Lightning chaining through walls and floors. * Fixed [[Enigma]] ignoring enemy's resistance. The {{Type|shock|OVERLOAD}} explosion still ignores resist. * Fixed [[Dark Fluid]] buff values being inconsistent for clients. * Fixed [[Faerie Needle]] buff icon displaying values incorrectly for clients. * Fixed [[Bulletweaver]] buff icon displaying values incorrectly for clients. * Fixed issue with [[Dran Scavenger Ring]] not correctly working for clients. * Fixed [[Energized Neck Coil]] so as to not trigger from ally status applications. * Fixed issue where consuming [[Processed Koara]] while its effect was already active was not resetting timer. DEV NOTE: Seriously though... you know what this is, right? * Fixed issue where consuming [[Ambit Ember]] while its effect was already active was not resetting timer. * Fixed issue where [[Eulogy]] Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies. * Added description and lore for [[Ghost Shell]]. ===Enemies=== * Fixed various hitboxes for Enemy AOE attacks. * Fixed [[Annihilation]] insta-killing clients with bad connections on transition to second phase. * Fixed an issue with [[Cancer|Cancer's]] Root attack ignoring Damage Reduction. * Fixed an issue with GEORGE (Gorge) [[Aberration]] not attacking players. * Fixed issue with [[Bloat King]] where applying a status effect would cause it to never adjust its bioluminescence. * Fixed an issue with [[:Gwendil: The Unburnt|Gwendil The Unburnt]] that allowed [[Enigma]] to trigger infinite bomb explosions when there was no longer a bomb in hand. * Fixed an issue preventing [[Venom|Venom's]] Staves from being destroyed by [[:Category:Area of Effect|AOEs]]/Explosives. * Fixed an issue preventing some enemy [[affix]]es from activating properly on [[Venom]]. * Fixed various [[Labyrinth]] Enemies from not attacking during maze section. * Fixed Bane [[Aberration]] from warping players out of the arena with [[Displacer]]. ===Misc Fixes=== * Fixed an issue with the icon above doors on map being too small. * Fixed an issue where if you quit immediately after picking your [[archetype]] with Wallace, you'd have to play through the introduction again. * Fixed Chimney obstructions not resetting for clients on world reset. * Fixed various out of world or stuck location in [[Losomn]] Dran city. * Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions. * Fixed issue where [[Huntress]] Boss Music volume was not controllable by Music slider in settings menu. * Fixed issue where [[Jester]] cards were not correctly showing up for clients. * Fixed issue with wearing the [[Ravager's_Mark|Ravager Sigil]]{{sic}} when speaking to [[Bedel of the Vaunnt|Bedel]] would cause enemies to no longer attack player.
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