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Root Nemesis
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{{Creature |name=Root Nemesis |key= |class=[[Elite]] |damage=25 |health=665 |experience=300 |bleed_res=0 |fire_res=-15 |shock_res=0 |corrosive_res=10 |blight_res= |bleed_crit= |melee_dr= |weakspot=Flyer Cub |armor= |world=[[Yaesha]] |location=[[Floating Forests]] |drops= |added_in=[[Remnant II|Base Game]] }} {{Creature |name=Flyer Cub |key= |class= |damage=10 |health=70 |experience=70 |bleed_res=0 |fire_res=-10 |shock_res=0 |corrosive_res=0 |blight_res= |bleed_crit= |melee_dr= |weakspot=Head |armor= |world=[[Yaesha]] |location=[[Floating Forests]] |drops= |added_in=[[Remnant II|Base Game]] }} '''Root Nemesis''' is a returning enemy from [[Remnant: From the Ashes]]. ==Behavior== A '''Root Nemesis''' is a pure melee combatant, often first spotted approaching over the twisted growths of [[Floating Forests]]. Once it gets close enough, it will rear up, lunging forward while slashing its arms across another. A second move has it strike with both arms, one after the other. <br/>A final attack is reserved for targets that get behind it, spinning into a diagonal strike with both arms. Once a '''Root Nemesis''' reaches 20% remaining health, the construct will collapse, and the '''Flyer Cub''' within will pop out. The creature retreats, and if not dispatched will burrow into the ground, creating another body and slightly healing the '''Cub'''. While emerging and for a short duration after, the newly born '''Root Nemesis''' benefits from damage reduction—40% on its first resurrection, but only 20% on the second. A third death will kill the '''Cub''' directly, placing a limit on its lifetime. ==Locations== * [[Yaesha]] ** [[Floating Forests]] - can appear during enemy ambushes *** [[The Expanding Glade]] *** [[The Nameless Nest]] *** [[Imperial Gardens]] *** [[Forgotten Field]] ***[[The Widow's Court]] ==See Also== *[[Aberration]]s of this enemy type: **[[Wither]]
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