Editing Movement
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[[File:Perfect Evade Indicator.jpg|350x350px|Perfect Evade indicator|alt=Perfect Evade Indicator|thumb]][[File:Evades panorama.png|Estimate Evade Distance by Weight Category|thumb|400x400px]] | [[File:Perfect Evade Indicator.jpg|350x350px|Perfect Evade indicator|alt=Perfect Evade Indicator|thumb]][[File:Evades panorama.png|Estimate Evade Distance by Weight Category|thumb|400x400px]] | ||
'''Movement''' encompasses various actions including walking or sprinting, evade or dodge rolls, and traversal methods. Factors such as equipment like [[trinket]]s or [[armor]], [[trait]]s, and [[consumable]]s can influence '''movement''' either positively or negatively. For instance, [[encumberance]] can significantly hinder evasion abilities without affecting [[traversal]] speed, such as climbing ladders. Conversely, traits like [[Swiftness | '''Movement''' encompasses various actions including walking or sprinting, evade or dodge rolls, and traversal methods. Factors such as equipment like [[trinket]]s or [[armor]], [[trait]]s, and [[consumable]]s can influence '''movement''' either positively or negatively. For instance, [[encumberance]] can significantly hinder evasion abilities without affecting [[traversal]] speed, such as climbing ladders. Conversely, traits like [[Swiftness] specifically impact traversal speed. | ||
===Terminology=== | ===Terminology=== |