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[[File:Perfect Evade Indicator.jpg|350x350px|Perfect Evade indicator|alt=Perfect Evade Indicator|thumb]][[File:Evades panorama.png|Estimate Evade Distance by Weight Category|thumb|400x400px]] '''Movement''' encompasses various actions including walking or sprinting, evade or dodge rolls, and traversal methods. Factors such as equipment like [[trinket]]s or [[armor]], [[trait]]s, and [[consumable]]s can influence '''movement''' either positively or negatively. For instance, [[encumberance]] can significantly hinder evasion abilities without affecting [[traversal]] speed, such as climbing ladders. Conversely, traits like [[Swiftness]] specifically impact traversal speed. ===Terminology=== In-game descriptions use both terms '''Evade''' and '''Dodge''' interchangeably. ===Invulnerability Frames/Evade window=== '''Invulnerability Frames''' are the period of time during which the [[Traveler]] cannot be damaged by enemy attacks while performing an '''Evade'''. They're measured in number of frames out of 30. The game internally uses '''Evade window'''. To convert evade window to invulnerability frames use this formula: {{math|big=1|''Invulnerability Frames'' {{=}} 30 × ''Evade Window''}} Since there are no fractional frames, the result needs to be rounded to the closest integer. '''Evade window''' can be extended with: * [[Untouchable]] [[Trait]] * [[Ambit Ember]] [[Consumable]] ===Perfect Evade=== While performing an evade if the [[Traveler]]'s '''evade window''' overlaps with attack's hurtbox it counts as a '''Perfect Evade'''. A successful '''Perfect Evade''' is indicated with a puff of smoke. Examples of items that refer to '''Perfect evade''' or '''Perfect dodge''': * [[Bridge Warden's Crest]] * [[Akari War Band]] * [[Opportunist]] [[Mutator]] * [[Void Cloak]] [[Skill]] ===Stamina Cost=== Almost all types of '''Evades''' consume [[Stamina]] on use. To use any type of '''Evade''' the [[Traveler]] has to have at least one [[Stamina]] regardless of the '''Stamina Cost'''. Meaning that a [[Traveler]] with 101 [[Stamina]] can perform '''Light Evade'''(25 Stamina Cost) five times, while a [[Traveler]] with 100 [[Stamina]] can perform '''Light Evade''' only four times. ===Recovery Time=== '''Recovery Time''' is the time it takes, after performing an '''evade''', before the [[Traveler]] can perform another action. Currently there are no items that improve '''Recovery Time'''. ===Evade Distance=== '''Evade Distance''' is the distance the [[Traveler]] is displaced by an evade. '''Evade Distance''' can be increased with: * [[Fitness]] [[Trait]] * [[Dark Fluid]] [[Concoction]] * [[Heavy Mobility]] [[Perk]] ===Evade Speed=== '''Evade Speed''' is the time it takes for the '''evade''' animation to finish, shortening recovery time. Increasing '''Evade Speed''' does not reduce the '''Evade Window'''. '''Evade Speed''' can be increased with: * [[Ambit Ember]] [[Consumable]] * [[Deceiver's Band]] * [[Frivolous Band]] * [[Heavy Mobility]] [[Perk]] ==Evade== {| class="wikitable" style="text-align:center" |- ! Type of Evade ! Invulnerability Frames ! Evade Window ! Stamina Cost ! Recovery Time <ref>Measured from first evade input.</ref> ! Evade Distance |- | Combat Slide | 7 frames | 0.234 | 10<ref name="multiple">With 0 [[Encumbrance]]. Cost increases with weight class.</ref> | ~17 frames <ref>Same for all Weight Categories</ref> |Short ~3m |- | Neutral Evade | 8 frames | 0.267 | 20<ref name="multiple" /> | 13 frames <ref>Ultra - 39 frames</ref> |Short ~2.5m |- | Light | 12 frames | 0.4 | 25 | 22 frames |Long ~5m |- | Medium | 11 frames | 0.367 | 31.25 | 22 frames |Medium ~4m |- | Heavy | 10 frames | 0.33 | 37.5 | 30 frames |Medium ~4m |- | Flop | 15 frames | 0.5 | 43.5 | 65 frames |Short ~3m |- | Heavy Carry | 13 frames | 0.43 | 25<ref name="multiple" /> | 20 frames | Short ~2.5 |- | Misty Step | 10 frames | 0.33 | 0 | 27 frames |Long ~5m |- |Wade |10 frames |0.33 |75 <ref name="multiple" /> |23 frames |Very Short ~1m |- |[[Void Cloak]] |36<ref name="void cloak">Duration extends beyond maximum to guarantee the user doesn't get hit.</ref> frames |1.2<ref name="void cloak" /> |0 |22 frames |Long ~5m |- |[[Havoc Form|Blink Evade]] |10 frames |0. 33 |0 |TBD |Long ~5m<ref>Distance depends on how long the key is pressed.</ref> |} <references /> ===Combat Slide=== '''Combat Slide''' can only be performed while sprinting, the '''Evade Distance''' can be extended with momentum. The animation ends with the [[Traveler]] crouching, due to this it can also be used to evade attacks outside of the '''evade window'''. ===Neutral Evade=== In-game descriptions use 3 terms to refer to '''Neutral Evade''': Neutral Dodge, Neutral Evade, and Neutral Backdash. Examples: * [[One-Eyed Joker Idol]] [[Amulet]] * [[Nightshade]] [[Melee Weapon]] * [[Disengage]] [[Mutator]] * [[Gas Giant|Dying Breath]] [[Mod]] ===Flop=== '''Flop''' replaces regular '''Evade''' in the '''Ultra Heavy''' weight class. '''Flop''' deals '''50''' base damage to enemies nearby. It's treated as a charged melee attack and triggers abilities such as [[Tainted Blade]], [[Huntress Spear]] [[Corrosion]] application, and [[Butcher's Fetish]]. ===Heavy Carry=== {{notice|See also: [[Engineer: Skills]]}} '''Heavy Carry''' is when the [[Traveler]] is carrying a heavy weapon, such as an [[Engineer]] turret. The carrier cannot perform a combat slide, though may benefit from perks and trinkets that effect heavy carry. ===Misty Step=== [[Ring of Omens]] grants a '''Misty Step''' evade when worn with certain amulets: * [[Death's Embrace]] * [[Full Moon Circlet]] * [[Necklace of Flowing Life]] * [[Ravager's Mark]] * [[Red Doe Sigil]] * [[Talisman of the Sun]] * [[Cervine Keepsake]] <ref>Requires [[The Forgotten Kingdom]] DLC.</ref> <references /> '''Misty Step''' removes the [[Traveler]] from the world for the entire duration of the '''evade window'''. Because of [[Ring of Omens]], '''Misty Step''' converts [[health]] into [[grey health]] instead of costing stamina starting from '''15%''' before stamina cost increases/decreases such as weight class. Weight class is ignored in terms of evade speed, making {{type|light|LIGHT}} the same speed as {{type|ultra|ULTRA}}, only at the increase of stamina (or in this case, health) cost. ===Wade=== '''Wade''' replaces all other evade types if the [[Traveler]] is submerged in water. While submerged in water the [[Traveler]] can't Combat Slide''' While submerged in water '''Neutral Evade''' costs 75 [[Stamina]], with Light Armor, which increases with Weight Category. [[Swiftness]] [[trait]] affects wade movement speed. ===Void Cloak=== [[Void Cloak]] is an [[Invader]] [[Archetype]] [[Skill]]. For the duration of '''Void Cloak''' all auto-evades use this profile regardless of [[Encumbrance]]. Manual evades will use the regular profile. ==Sprint== '''Sprinting''' costs [[Stamina]] per second depending on weight, it increases the movement speed and momentum of the [[Traveler]]. After the [[Traveler]] runs out of [[Stamina]], they will gradually decelerate before returning to normal speed. '''Sprinting''' while submerged the water increases the [[Stamina]] cost about 4.4 times. {| class="wikitable" style="text-align:center" |- ! Weight class ! Stamina cost per second |- | Light | 8 |- | Medium | 10 |- | Heavy | 12 |- | Ultra | 14 |- |} ==Crouch== '''Crouching''' costs no [[Stamina]] and does not provide invulnerability frames. It can still be used to evade attacks flying above the [[Traveler]]'s head. '''Crouching''' makes the [[Traveler]] slower and reduces the amount of noise the [[Traveler]] makes allowing for sneaking up on enemies. '''Crouching''' improves [[Weapons]] accuracy. This effect does not apply to [[shotgun]]s. ==Worm Hole== [[Worm Hole]] [[Invader]] [[Skill]] is a movement skill that displaces the [[Traveler]] by temporarily removing them from the world. It triggers '''perfect evade''' regardless of whether any attack is evaded. [[Category: Game mechanics]]
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