Editing Labyrinth Staff
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 19: | Line 19: | ||
==Upgrades== | ==Upgrades== | ||
{{Main|[[Damage#Upgrades| | {{Main|[[Damage#Upgrades|Damage]]}} | ||
{{Weapon upgrade table|base_damage=64|is_special=false}} | {{Weapon upgrade table|base_damage=64|is_special=false}} | ||
== Motion Values == | == Motion Values == | ||
{{Main|[[Damage#Motion Values| | {{Main|[[Damage#Motion Values|Damage]]}} | ||
{{Motion value table/sandbox | {{Motion value table/sandbox | ||
|standard1=100% | |standard1=100% | ||
Line 30: | Line 30: | ||
|charged1={{Tooltip|150% <sup>?</sup>|Deals 75-225 additional area of effect damage, dependent on weapon upgrade level.}} | |charged1={{Tooltip|150% <sup>?</sup>|Deals 75-225 additional area of effect damage, dependent on weapon upgrade level.}} | ||
|standard_neutral={{Tooltip|100% + 90%|Deals damage twice.}} | |standard_neutral={{Tooltip|100% + 90%|Deals damage twice.}} | ||
|charged_neutral={{tooltip|200% | |charged_neutral={{tooltip|200% <sup>x2</sup>|Deals damage twice.}} | ||
|sprint=115% | |sprint=115% | ||
}} | }} |