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Labyrinth Staff
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{{Item |name=Labyrinth Staff |class_id=melee_weapon |damage=64 |crit=8 |weakspot=95 |stagger=5 |description=Basic Strikes generate {{Type|value|10%}} additional Mod Power. Charge Attacks perform an AOE which strikes all enemies within {{Type|value|2m}}, dealing {{Type|value|75}} Damage. AOE Damage generates {{Type|value|50%}} additional Mod Power. |cats=Standard weapons, Auras |tags= }} {{Flavor |upper=Its crude design has the look of something hastily—desperately—put together, but the energy centralized at its tip remains fatal no matter how it is delivered. |quote=It is against my purpose to grow attached to the worlds' children. I oversee all, but seldom interfere. So long as a single intelligent lifeform remains, so too does its world. But the entity must endure its life on its own. }} '''Labyrinth Staff''' is a [[Standard Weapon|Standard]] [[Melee Weapon]] that increases mod power generation, granting an additional 10% on basic melee strikes and an additional 50% from the AOE charge attack. ==Upgrades== {{Main|[[Damage#Upgrades|Upgrades]]}} {{Weapon upgrade table|base_damage=64|is_special=false}} == Motion Values == {{Main|[[Damage#Motion Values|Motion Values]]}} {{Motion value table/sandbox |standard1=100% |standard2=110% |standard3=120% |charged1={{Tooltip|150% <sup>?</sup>|Deals 75-225 additional area of effect damage, dependent on weapon upgrade level.}} |standard_neutral={{Tooltip|100% + 90%|Deals damage twice.}} |charged_neutral={{tooltip|200% + 200%|Deals damage twice.}} |sprint=115% }} ==Notes== * Despite the wording, Labyrinth Staff does not increase mod power generated from [[Area of Effect]] sources, only from its charge attack. * This [[Melee Weapon|Melee Weapon's]] charge attack is affected by the [[Amplitude]] [[Trait]]. ==Acquisition== * Found in [[The Labyrinth]] as a static item spawn after defeating the [[Bastion]] [[aberration]]. {{Navbox melee weapons}}
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