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The remaining four will hover above the corners of the arena, rotating steadily. They will send projectiles at the [[Traveler]], which can be destroyed for ammo. Every now and then one cube will charge a deletion zone, which will slowly move forwards, continously damaging foes caught within. Trying to avoid it can easily goad the [[Traveler]] into the path of another cube.
The remaining four will hover above the corners of the arena, rotating steadily. They will send projectiles at the [[Traveler]], which can be destroyed for ammo. Every now and then one cube will charge a deletion zone, which will slowly move forwards, continously damaging foes caught within. Trying to avoid it can easily goad the [[Traveler]] into the path of another cube.
<br/>This ability has a cooldown of 45s.


===Higher Difficulties===
==Notes==
Each difficulty adds additional weakspots to destroy, at the same time reducing the initial safe spots:
* '''Labyrinth Sentinel''' is immune to damage from all [[Status Effect]]s.
{|class="wikitable"
! rowspan=2 |
! colspan=4 | Dififculty
|-
!Survivor
!Veteran
!Nightmare
!Apocalypse
|-
!Weakspots
|12
|16
|20
|24
|-
!Initial safe spots
|12
|8
|4
|0
|}
==Notes & Trivia==
* '''Labyrinth Sentinel''' is immune to damage from all [[status effect]]s.
* Although the [[Traveler]] is generally incapable of inflicting blights, '''Labyrinth Sentinel''' is the only enemy in the game to have [[Blight]] resistance greater than 0.
* Although the [[Traveler]] is generally incapable of inflicting blights, '''Labyrinth Sentinel''' is the only enemy in the game to have [[Blight]] resistance greater than 0.
* Entering the hidden passage towards Leto's stash before defeating the Sentinel allow the [[Traveler]] to permanently destroy one of the weakspots, reducing the Sentinel's health in all future attempts in that run.
* Entering the hidden passage towards Leto's stash before defeating the Sentinel allow the [[Traveler]] to permanently destroy one of the weakspots, reducing the Sentinel's health in all future attempts in that run.
* The Sentinel can inflict damage to itself should on of its projectiles hit a weakspot.


==Rewards==
==Rewards==
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