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Labyrinth Pillar
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{{Creature |name=Labyrinth Pillar |image= |key=Lab_Pillar |class=[[Enemy]] |damage=25 |health=375 |experience=25 |bleed_res=100 |fire_res=50 |shock_res=50 |corrosive_res=-25 |blight_res= |bleed_crit= |melee_dr= |weakspot=Glowing Cube |armor=Stone body |world=[[Labyrinth]] |location= |drops= |added_in=[[Remnant II|Base Game]] }} ==Behavior== The '''Labyrinth Pillar''' will hover high above the ground, its already durable body protected by a {{type|shield|shield}} worth 1/8th of its maximum health. Every now and then it will draw near, crashing down. The shockwave inflicts damage on anything caught below, while also summoning two [[Labyrinth Creature|common Labyrinth]] [[Labyrinth Creature (Ranged)|Creatures of]] [[Labyrinth Charger|any type]], with up to three active at once. <!--Might need some additional testing, had some create up to 4 but only when another got stuck on ledges--> The impact shatters the '''Pillar's''' {{type|shield|shield}}, as well as costing it 20% of its maximum health. Laying still on the ground for a short duration, the energy cube acts as a [[weakspot]], allowing for further damage. After a moment the pillar will rise into the air again, restoring its {{type|shield|shield}} in the process. ==Notes== * The damage it sustains whenever it crashes down will not take it below a certain health threshold. ==Location== *[[Labyrinth]] ** Entangled Gauntlet ** Colosseum of Ruin
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