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Invoker: Skills
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{{notice|For the main article, visit [[Invoker]]. For a list of Invoker perks, visit [[Invoker: Perks]]}} This is a list of [[skill]]s for the [[Invoker]] [[archetype]] added in [[The Forgotten Kingdom]]. <onlyinclude> {| class="wikitable" ! Skill ! Level ! Description |- |style="text-align:center;width:120px;"|{{Image Link|Way of Kaeula|Way of Kaeula|w=64}}<br>({{Tooltip|Cooldown|Before Expertise cooldown reduction.}}: '''120s''') |style="text-align:center" |Base |Invoke Kaeula to cast a Tidal Wave, dealing {{v|150}} - {{v|450}} Elemental damage and conjuring a {{v|30m}} Rainstorm for {{v|15s}}. Allies inside Rainstorm gain {{Haste}}. Enemies inside Rainstorm gain {{s|DRENCHED}} for {{v|10s}}.<br><br>{{s|DRENCHED}}: Reduces Movement Speed by {{v|10%}}. Every few seconds, lightning strikes enemies dealing {{v|300}} - {{v|900}} base {{Type|shock|SHOCK}} damage split among {{s|DRENCHED}} targets. |- |style="text-align:center;width:120px;"|{{Image Link|Way of Meidra|Way of Meidra|w=64}}<br>({{Tooltip|Cooldown|Before Expertise cooldown reduction.}}: '''120s''') | style="text-align:center" |5 |Invoke Meidra to heal all allies for {{v|20%}} Max Health over {{v|1.5s}} and conjure a {{v|20m}} Forest Growth for {{v|15s}}. After fully blooming, allies in the Forest Growth heal {{v|2%}} Max Health per second and gain {{v|3%}} of base damage dealt as Lifesteal. Enemies inside Forest Growth gain {{s|GLOOM}} for {{v|10s}}.<br><br>{{s|GLOOM}}: Increases incoming Elemental damage by {{v|15%}}.<br><br>Cooldown: {{v|120s}}. |- |style="text-align:center;width:120px;"|{{Image Link|Way of Lydusa|Way of Lydusa|w=64}}<br>({{Tooltip|Cooldown|Before Expertise cooldown reduction.}}: '''120s''') | style="text-align:center" |10 |Invoke Lydusa to infuse Ranged and Melee Damage with the power to apply {{s|BRITTLE}}, allowing the Invoker to generate Sand Devils through damage or kills. Lasts {{v|15s}}<br><br>Reactivating the skill consumes all Sand Devils generated and casts a {{v|15m}} Sand Blast dealing {{v|100}} Elemental Damage per charge. Max {{v|10}} charges.<br><br>{{s|BRITTLE}}: Increases incoming Critical Chance by {{v|10%}} and Critical Damage by {{v|15%}}. |} </onlyinclude>
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