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=Survivor=
=Survivor=
Survivor difficulty is the designated easiest difficulty of all the difficulties.
Survivor difficulty is the designated easiest difficulty of all the difficulties.
==Changes==
{{Stub|section}}
Mob Bonus HP 100%
Mob Bonus Damage 100%
Boss Bonus HP 100%
Boss Bonus Damage 100%
Bonus Experience 100%
==Rewards==
==Rewards==
''Nil''
''Nil''
Line 16: Line 27:
==Changes==
==Changes==
{{Stub|section}}
{{Stub|section}}
{| class=wikitable style="text-align:center"
Mob Bonus HP 150%
!rowspan="2" |Enemy Type
 
!colspan="4" |Statistics
Mob Bonus Damage 164%
|-
 
!Damage
Boss Bonus HP 165%
!Health
 
!Experience
Boss Bonus Damage 165%
|-
 
!Standard
Bonus Experience 115%
|125%
|120%
|105%
|-
!Elite
|137.5%
|132%
|105%
|-
!Brute
|137.5%
|132%
|105%
|-
!Aberration
|137.5%
|132%
|105%
|-
!Boss
|137.5%
|156%
|105%
|-
!World Boss
|137.5%
|156%
|105%
|}
==Rewards==
==Rewards==
*Long Gun
*Long Gun
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==Changes==
==Changes==
{{Stub|section}}
{{Stub|section}}
{| class=wikitable style="text-align:center"
Mob Bonus HP 250%
!rowspan="2" |Enemy Type
 
!colspan="4" |Statistics
Mob Bonus Damage 350%
|-
 
!Damage
Boss Bonus HP 312.5%
!Health
 
!Experience
Boss Bonus Damage 262.5%
|-
 
!Standard
Bonus Experience 130%
|215%
 
|165%
|110%
|-
!Elite
|172%
|181.5%
|110%
|-
!Brute
|182.75%
|165%
|110%
|-
!Aberration
|172%
|165%
|110%
|-
!Boss
|193.5%
|231%
|110%
|-
!World Boss
|193.5%
|231%
|110%
|}
==Rewards==
==Rewards==
*Long Gun
*Long Gun
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==Changes==
==Changes==
{{Stub|section}}
{{Stub|section}}
{| class=wikitable style="text-align:center"
Mob Bonus HP 275%
!rowspan="2" |Enemy Type
 
!colspan="4" |Statistics
Mob Bonus Damage 450%
|-
 
!Damage
Boss Bonus HP 412.5%
!Health
 
!Experience
Boss Bonus Damage 405%
|-
 
!Standard
Bonus Experience 150%
|275%
|250%
|115%
|-
!Elite
|247.5%
|275%
|115%
|-
!Brute
|247.5%
|250%
|115%
|-
!Aberration
|247.5%
|212.5%
|115%
|-
!Boss
|275%
|387.5%
|115%
|-
!World Boss
|261.25%
|412.5%
|115%
|}
==Rewards==
==Rewards==
*Long Gun
*Long Gun
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**[[Savior]] [[Long gun]]
**[[Savior]] [[Long gun]]
[[Category: Game mechanics]]
[[Category: Game mechanics]]
<references>
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