Editing Body Parts

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In addition to suffering regular damage from shots almost all [[enemies]] in [[Remnant II]] have ''weakspots'' and many also have ''Armored'' locations. Some enemies use armor to obscure their weakspot, in these cases the armor is often destructible.
In addition to suffering regular damage from shots almost all [[enemies]] in [[Remnant II]] have '''Weakspots''' and many also have '''Armored Locations'''. Some enemies use armor to obscure their '''weakspot''', in these cases the armor is often destructible.


==Weakspots==
==Weakspots==
''Weakspots'' are the most vulnerable parts of the enemy's body. Damage to weakspots are [[multiplicative]] providing a massive boost to [[total damage]].
'''Weaksposts''' are the most vulnerable parts of the enemy's body. Damage to '''weakspots''' is [[multiplicative]] providing a massive boost to [[total damage]].


Damage numbers to weakspots use a <font color="red">red</font> prompt. Weakspot [[Critical hit]]s use a <font color="darkred">dark red</font> prompt.
Damage numbers to '''weakspots''' use a <font color="red">red</font> prompt. '''Weakspot''' [[Critical hit]]s use a <font color="darkred">dark red</font> prompt.


The default weakspot damage is +100% but can vary depending on the source. Different weapons, for example, have a different ''weak spot damage bonus''. This may be noticeably high for certain weapons such as [[Assassin's Dagger]], while others may not be able to directly hit weakspots, such as [[Enigma]], and may not list the value in its stated stats.
The default '''weakspot''' damage is +100% but can vary depending on the source:
* [[Star Shot]] [[Handgun]] has the '''Weak Spot Damage Bonus''' of +110%.
* [[Enigma]] [[Handgun]] has no '''Weak Spot Damage Bonus''' therefore can't hit '''weakspots'''.
* [[Crescent Moon]] [[Long Gun]] has the '''Weak Spot Damage Bonus''' of +70%.
* [[Assassin's Dagger]] [[Melee Weapon]] has the '''Weak Spot Damage Bonus''' of +110%.


Weakspot damage can be modified with [[skill]]s, [[perk]]s, and [[trinket]]s, note that this is not an exhaustive list.
'''Weakspot damage''' can be modified with [[skill]]s, [[perk]]s, and [[trinket]]s:
* [[Zania's Malice]] [[Ring]] increases general weakspot damage.
* [[Zania's Malice]] [[Ring]] increases '''weakspot damage''' by up to +30%.
* [[Index of the Scribe]] [[Amulet]] increases [[mod]] and [[skill]] weakspot damage.
* [[Index of the Scribe]] [[Amulet]] increases [[mod]] and [[skill]] '''weakspot damage''' by +35%.
* [[Hunter's Focus]] [[Skill]] increases [[Melee weapons|melee]] and [[Ranged weapons|ranged]] weakspot damage.
* [[Hunter's Focus]] [[Skill]] increases [[Melee weapons|melee]] and [[Ranged weapons|ranged]] '''weakspot damage''' by +20%.
* [[Deadeye]] [[Perk]] increases general weakspot damage.
* [[Deadeye]] [[Perk]] increases '''weakspot damage''' by up to 15%.


==Armor==
==Armor==
Certain [[enemies]] such as [[Armored Root Horror]] or [[Armored Fae Soldier]] wear armor to protect their body.
Certain [[enemies]] such as [[Armored Root Horror]] or [[Armored Fae Soldier]] wear armor to protect their body.
Damage numbers to ''armor'' use a <font color="LightSlateGray">gray</font> prompt.
Damage numbers to '''armor''' use a <font color="LightSlateGray">gray</font> prompt.


Damage dealt to armored locations is reduced depending on the enemy:
Damage dealt to '''armored locations''' is reduced depending on the enemy:
* [[Fae Impaler]]s take 20% reduced damage to their armored head, body, and legs.
* [[Fae Impaler]]s take 20% reduced damage to their armored head, body, and legs.
* [[Sunken Jumper]]s take 50% reduced damage to their armored flesh.
* [[Sunken Jumper]]s take 50% reduced damage to their armored flesh.


===Destructible Armor===
===Destructible Armor===
Some enemies have ''destructible armor'' that breaks after sustaining enough damage, often revealing their weakspot.
Some enemies have '''destructible armor''' that breaks after sustaining enough damage, often revealing their '''weakspot'''.
* [[Gwendil: The Unburnt]] wears an armored helmet reducing damage taken by 50%, after dealing 12.5% of boss' Health damage to it will break off revealing her weakspot.
* [[Gwendil: The Unburnt]] wears an armored helmet reducing damage taken by 50%, after dealing 12.5% of boss' Health damage to it will break off revealing her '''weakspot'''.
* [[Bruin, Blade of the King]] wears armor on his abdomen reducing damage taken by 5%, after suffering 10% of boss' Health damage to it will break revealing his weakspot.
* [[Bruin, Blade of the King]] wears armor on his abdomen reducing damage taken by 5%, after suffering 10% of boss' Health damage to it will break revealing his '''weakspot'''.
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