Editing Body Parts
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In addition to suffering regular damage from shots almost all [[enemies]] in [[Remnant II]] have '' | In addition to suffering regular damage from shots almost all [[enemies]] in [[Remnant II]] have '''Weakspots''' and many also have '''Armored Locations'''. Some enemies use armor to obscure their '''weakspot''', in these cases the armor is often destructible. | ||
==Weakspots== | ==Weakspots== | ||
'' | '''Weaksposts''' are the most vulnerable parts of the enemy's body. Damage to '''weakspots''' is [[multiplicative]] providing a massive boost to [[total damage]]. | ||
Damage numbers to weakspots use a <font color="red">red</font> prompt. Weakspot [[Critical hit]]s use a <font color="darkred">dark red</font> prompt. | Damage numbers to '''weakspots''' use a <font color="red">red</font> prompt. '''Weakspot''' [[Critical hit]]s use a <font color="darkred">dark red</font> prompt. | ||
The default weakspot damage is +100% but can vary depending on the source. | The default '''weakspot''' damage is +100% but can vary depending on the source: | ||
* [[Star Shot]] [[Handgun]] has the '''Weak Spot Damage Bonus''' of +110%. | |||
* [[Enigma]] [[Handgun]] has no '''Weak Spot Damage Bonus''' therefore can't hit '''weakspots'''. | |||
* [[Crescent Moon]] [[Long Gun]] has the '''Weak Spot Damage Bonus''' of +70%. | |||
* [[Assassin's Dagger]] [[Melee Weapon]] has the '''Weak Spot Damage Bonus''' of +110%. | |||
Weakspot damage can be modified with [[skill]]s, [[perk]]s, and [[trinket]]s | '''Weakspot damage''' can be modified with [[skill]]s, [[perk]]s, and [[trinket]]s: | ||
* [[Zania's Malice]] [[Ring]] increases | * [[Zania's Malice]] [[Ring]] increases '''weakspot damage''' by up to +30%. | ||
* [[Index of the Scribe]] [[Amulet]] increases [[mod]] and [[skill]] weakspot damage. | * [[Index of the Scribe]] [[Amulet]] increases [[mod]] and [[skill]] '''weakspot damage''' by +35%. | ||
* [[Hunter's Focus]] [[Skill]] increases [[Melee weapons|melee]] and [[Ranged weapons|ranged]] weakspot damage. | * [[Hunter's Focus]] [[Skill]] increases [[Melee weapons|melee]] and [[Ranged weapons|ranged]] '''weakspot damage''' by +20%. | ||
* [[Deadeye]] [[Perk]] increases | * [[Deadeye]] [[Perk]] increases '''weakspot damage''' by up to 15%. | ||
==Armor== | ==Armor== | ||
Certain [[enemies]] such as [[Armored Root Horror]] or [[Armored Fae Soldier]] wear armor to protect their body. | Certain [[enemies]] such as [[Armored Root Horror]] or [[Armored Fae Soldier]] wear armor to protect their body. | ||
Damage numbers to ''armor'' use a <font color="LightSlateGray">gray</font> prompt. | Damage numbers to '''armor''' use a <font color="LightSlateGray">gray</font> prompt. | ||
Damage dealt to armored locations is reduced depending on the enemy: | Damage dealt to '''armored locations''' is reduced depending on the enemy: | ||
* [[Fae Impaler]]s take 20% reduced damage to their armored head, body, and legs. | * [[Fae Impaler]]s take 20% reduced damage to their armored head, body, and legs. | ||
* [[Sunken Jumper]]s take 50% reduced damage to their armored flesh. | * [[Sunken Jumper]]s take 50% reduced damage to their armored flesh. | ||
===Destructible Armor=== | ===Destructible Armor=== | ||
Some enemies have ''destructible armor'' that breaks after sustaining enough damage, often revealing their weakspot. | Some enemies have '''destructible armor''' that breaks after sustaining enough damage, often revealing their '''weakspot'''. | ||
* [[Gwendil: The Unburnt]] wears an armored helmet reducing damage taken by 50%, after dealing 12.5% of boss' Health damage to it will break off revealing her weakspot. | * [[Gwendil: The Unburnt]] wears an armored helmet reducing damage taken by 50%, after dealing 12.5% of boss' Health damage to it will break off revealing her '''weakspot'''. | ||
* [[Bruin, Blade of the King]] wears armor on his abdomen reducing damage taken by 5%, after suffering 10% of boss' Health damage to it will break revealing his weakspot. | * [[Bruin, Blade of the King]] wears armor on his abdomen reducing damage taken by 5%, after suffering 10% of boss' Health damage to it will break revealing his '''weakspot'''. |