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Bloodline
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{{Item |name=Bloodline |class_id=weapon_mod |description=Fires a devastating blast with penetrates through all enemies in its path. Dels {{type|value|150}} - {{type|value|450}} damage with a {{type|value|25%}} Critical damage bonus, and {{type|value|3x}} additional stagger.<br><br>Bloodline damage increases by {{type|value|50%}} for each enemy penetrated.<br><br>Mod Power Requirement: {{Type|value|500}} |cats=Attached weapon mods }} {{notice|Corrupted variant: [[Bloodshot]]}} [[Bloodline]] is the built-in [[weapon mod]] for the [[Merciless]] [[long gun]]. ==Damage scaling== [[Bloodline]] scales its [[damage]] using the following stats: * All damage * [[Mod]] damage * [[Critical damage]] (on critical hits) * Weakspot damage (on weakspot hits) ===Weakspot damage equation=== [[Bloodline]]'s damage follows an abnormal calculation specifically on weakspot hits. This is almost certainly a bug. Currently, it uses the equation: {{math|big=1|{{tooltip|BaseDmg|Base mod damage}} × (''1'' + ''0.75'' + {{tooltip|Mod|Mod damage increases}} + {{tooltip|All|All damage increases}}) × (''1'' + {{tooltip|Weakspot|Weakspot damage increases}})}} Non-weakspot hits follow normal [[damage]] calculations. ==Upgrades== {{Main|[[Damage#Upgrades|Damage]]}} {{Weapon upgrade table|base_damage=150|is_special=true}} ==Update History== {{update history| {{Patch|417,127}} * Increased mod power requirement to '''500''' (was '''350'''). }}
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