Invoker: Perks

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For the main article, visit Invoker. For a list of Invoker skills, visit Invoker: Skills

This is a list of perks for the Invoker archetype added in The Forgotten Kingdom.

Perk Level Description
Visionary
PRIME
Base Doubles Base Skill Charges for all Archetypes. Skill activation reduces all Skill Cooldowns by 3%.

For Heavy Weapons, doubles Heavy Base Ammo instead.
5 Doubles Base Skill Charges for all Archetypes. Skill activation reduces all Skill Cooldowns by 6%.

For Heavy Weapons, doubles Heavy Base Ammo instead.
10 Doubles Base Skill Charges for all Archetypes. Skill activation reduces all Skill Cooldowns by 10%.

For Heavy Weapons, doubles Heavy Base Ammo instead.
Entranced
DAMAGE
1 Increases Skill Damage by 3%, Elemental Damage by 1.5%

Damage increases with Invoker Level.
6 Increases Skill Damage by 18%, Elemental Damage by 9%, and Skill and Elemental Critical Chance by 5%.

Damage increases with Invoker Level.
10 Increases Skill Damage by 30%, Elemental Damage by 15%, and Skill and Elemental Critical Chance by 5%.

Damage increases with Invoker Level.
Communion
TEAM
2 Reduces Skill Cooldowns by 1% once every 3s for allies while an Invoker Skill is active.
7 Reduces Skill Cooldowns by 1% and Heals 2% Max Health once every 3s for allies while an Invoker Skill is active.
Mind and Body
UTILITY
3 Increases Movement Speed by 5% while an Invoker Skill is active.
8 Increases Movement Speed by 5% and Damage Reduction by 5% while an Invoker Skill is active.
Soothsayer
RELIC
4 On Relic use, extend the duration of active Invoker skills by 20% of the base duration. Cannot exceed base duration.
9 On Relic use, extend the duration of active Invoker skills by 20% of the base duration. Cannot exceed base duration.

Relic Use Speed increased by 25% while an Invoker Skill is active.