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* Fixed an issue where in Co-Op the [[Prismatic Driver]] could trigger repeatedly in some situations
* Fixed an issue where in Co-Op the [[Prismatic Driver]] could trigger repeatedly in some situations
* Fixed an issue where Mist Step's post-dash melee behaviors were not working correctly.
* Fixed an issue where Mist Step's post-dash melee behaviors were not working correctly.


===  Enemies  ===
===  Enemies  ===
* Fixed an issue where clients could experience invisible [[Root Horror]] tentacles that would trigger an interactive on them.
* Fixed an issue where clients could experience invisible Root Horror tentacles that would trigger an interactive on them.
* Fixed an issue where a shockwave effect would play when players entered the [[Annihilation]] arena.
* Fixed an issue where a shockwave effect would play when players entered the Annihilation arena.
* Fixed an issue where player's spirit from [[Wastes Phantom]] grab attack would persist in world after player death.
* Fixed an issue where player's spirit from Wastes Phantom grab attack would persist in world after player death.
* Fixed an issue where if successfully escaping interactive attack with [[Dran Demolisher|Chainsaw Dran]]{{sic}} the player could get stuck in collision in some locations.
* Fixed an issue where if successfully escaping interactive attack with Chainsaw Dran the player could get stuck in collision in some locations.
* Fixed an issue where [[Annihilation]] could do damage to its own projectiles.
* Fixed an issue where Annihilation could do damage to its own projectiles.
* Fixed an issue where [[Labyrinth]] sphere enemies could hide their weak spot too quickly for clients.
* Fixed an issue where Labyrinth sphere enemies could hide their weak spot too quickly for clients.
* Fixed an issue where [[Mother Mind|Mothermind]]'s acid puddles were dealing more damage than they should have.
* Fixed an issue where Mothermind's acid puddles were dealing more damage than they should have.
* Fixed an issue where if [[Root Flyers]] grabbed a player while they were using an elevator they would get suspended in midair indefinitely.
* Fixed an issue where if Root Flyers grabbed a player while they were using an elevator they would get suspended in midair indefinitely.
* Fixed an issue where some enemies would not respond to players that were too far below them.
* Fixed an issue where some enemies would not respond to players that were too far below them.
* Fixed an issue where [[Ripsaw]] had issues traversing to the outside from inside in the [[Morrow Parish]].
* Fixed an issue where Ripsaw had issues traversing to the outside from inside in the Morrow Parish.
* Fixed an issue where the orange Phantom on [[N'Erud]] would sometimes be invisible to clients.
* Fixed an issue where the orange Phantom on N'Erud would sometimes be invisible to clients.
* Fixed an issue where explosions that hit the player after [[The Hatcher]] fight could remove active concoctions.
* Fixed an issue where explosions that hit the player after The Hatcher fight could remove active concoctions.
* Fixed an issue where [[Cancer]] boss would appear passive to clients who joined mid cutscene.
* Fixed an issue where Cancer boss would appear passive to clients who joined mid cutscene.
* Fixed an issue where [[Labyrinth]] enemies would sometime ignore players.
* Fixed an issue where Labyrinth enemies would sometime ignore players.
* Fixed an issue where [[Root Zombies]] could grab players through doors players were opening.
* Fixed an issue where Root Zombies could grab players through doors players were opening.
* Fixed an issue where if the orbs in the second phase of the [[Annihilation]] fight were destroyed too quickly, the boss would get stuck and not react.
* Fixed an issue where if the orbs in the second phase of the Annihilation fight were destroyed too quickly, the boss would get stuck and not react.
* Fixed an issue where flying summons would die upon reaching [[Annihilation]] in the second phase of fight.
* Fixed an issue where flying summons would die upon reaching Annihilation in the second phase of fight.
 


===  UI  ===
===  UI  ===
* Fixed an issue where the UI was not updating ammo with [[Provisioner Ring|Provisioner's Ring]].
* Fixed an issue where the UI was not updating ammo with Provisioner's Ring.
* Fixed an issue where the lock icon was not displayed for melee weapon that come with integrated mods.
* Fixed an issue where the lock icon was not displayed for melee weapon that come with integrated mods.
* Fixed an issue where a dead [[Hardcore]] character could still be selected and used from player selection screen.
* Fixed an issue where a dead Hardcore character could still be selected and used from player selection screen.
* Fixed an issue where cursor would be unresponsive when attempting to scroll while examining items in inventory.
* Fixed an issue where cursor would be unresponsive when attempting to scroll while examining items in inventory.
* Fixed an issue where Trait Bonus Displays were sorting incorrectly.
* Fixed an issue where Trait Bonus Displays were sorting incorrectly.
* Fixed an issue where when exiting mod or inspect menus, the mouse would lose focus. (PC)
* Fixed an issue where when exiting mod or inspect menus, the mouse would lose focus. (PC)
* Fixed an issue where {{type|bleed|BLEED}} display information was the wrong color.
* Fixed an issue where Bleed display information was the wrong color.
* Fixed an issue where Mods would not correctly display their current state if switching to alt fire then back.
* Fixed an issue where Mods would not correctly display their current state if switching to alt fire then back.
* Fixed an issue where Vigor Leaf was missing its description when active.
* Fixed an issue where Vigor Leaf was missing its description when active.
* Fixed an issue where if a player died while allocating trait points, those choices were saved.
* Fixed an issue where if a player died while allocating trait points, those choices were saved.
* Fixed an issue where the [[Sorrow]] mod UI would not display correctly when used.
* Fixed an issue where the Sorrow mod UI would not display correctly when used.
* Fixed an issue where a user without any friends would display incorrect error message.
* Fixed an issue where a user without any friends would display incorrect error message.
* Fixed an issue where [[All-Seeing Eye]] did not display information in relation to duration.
* Fixed an issue where All-Seeing Eye did not display information in relation to duration.
* Fixed an issue where consumables would sometimes be used when switching to system tab.
* Fixed an issue where consumables would sometimes be used when switching to system tab.
* Fixed an issue where [[Harmonizer]] while slotted on the [[Cube Gun]] incorrectly displayed the message "No effect for this weapon".
* Fixed an issue where Harmonizer while slotted on the Cube Gun incorrectly displayed the message “No effect for this weapon”.
* Fixed an issue where [[Binding Orb]] would appear to double in inventory for clients.
* Fixed an issue where Binding Orb would appear to double in inventory for clients.
* Fixed an issue where [[Chaos Driver]] was correctly being affected by Mod Duration, however the description was not being updated to reflect new value.
* Fixed an issue where Chaos Driver was correctly being affected by Mod Duration, however the description was not being updated to reflect new value.
* Fixed an issue where [[Summoner]] perk [[Incite]] says minions but was meant to say summons as the ability affects all summons.
* Fixed an issue where Summoner perk Incite says minions but was meant to say summons as the ability affects all summons.
* Fixed an issue where Turrets did not show up as summons in the UI for clients.
* Fixed an issue where Turrets did not show up as summons in the UI for clients.
* Fixed an issue where there was a duplicate "Quest Complete" notification after defeating the final [[Bone Harvester]] in the [[Charnel House]].
* Fixed an issue where there was a duplicate “Quest Complete” notification after defeating the final Bone Harvester in the Charnel House.
* Fixed an issue where [[Nexus]] health bar would not appear.
* Fixed an issue where Nexus health bar would not appear.
 


===  Audio  ===
===  Audio  ===
* Fixed an issue where lever sound effects would play during loading screen after quitting out in some locations in Losomn.
* Fixed an issue where lever sound effects would play during loading screen after quitting out in some locations in Losomn.


===  Misc Fixes  ===  
===  Misc Fixes  ===  
* Fixed an issue in the [[Labyrinth]] where players would sometimes get hung up on a ledge causing them to fall to their death when it looked like they should have cleared the jump.
* Fixed an issue in the Labyrinth where players would sometimes get hung up on a ledge causing them to fall to their death when it looked like they should have cleared the jump.
* Fixed an issue where one of the numbers for the safe puzzle in [[Losomn]] was obscured from view.
* Fixed an issue where one of the numbers for the safe puzzle in Losomn was obscured from view.
* Fixed an issue where it was possible under certain conditions to achieve higher than '''80%''' Damage Reduction.
* Fixed an issue where it was possible under certain conditions to achieve higher than '''80%''' Damage Reduction.
* Fixed an issue where summons would sometimes refuse to travel through Boss Fog Doors.
* Fixed an issue where summons would sometimes refuse to travel through Boss Fog Doors.
* Fixed an issue where clients would not walk through Fog Doors when interacting with them.
* Fixed an issue where clients would not walk through Fog Doors when interacting with them.
* Fixed an issue where players could vault out of the world in the [[Hidden Grove]].
* Fixed an issue where players could vault out of the world in the Hidden Grove.
* Fixed an issue where players could get stuck behind some staircases in the Beatific Palace.
* Fixed an issue where players could get stuck behind some staircases in the Beatific Palace.
* Fixed an issue where players could get stuck behind collision in [[Butcher's Quarter]].
* Fixed an issue where players could get stuck behind collision in Butcher's Quarter.
* Fixed an issue where players could get stuck behind collision in [[Terminus Station]].
* Fixed an issue where players could get stuck behind collision in Terminus Station.
* Fixed an issue where players could get stuck behind collision in [[Fractured Ingress]].
* Fixed an issue where players could get stuck behind collision in Fractured Ingress.
* Fixed an issue where players could get stuck behind collision in the [[Corrupted Harbor]].
* Fixed an issue where players could get stuck behind collision in the Corrupted Harbor.
* Fixed an issue where players could get stuck behind collision in the [[Ashen Wasteland]].
* Fixed an issue where players could get stuck behind collision in the Ashen Wasteland.
* Fixed an issue where players could get stuck behind collision in [[Ironborough]].
* Fixed an issue where players could get stuck behind collision in Ironborough.
* Fixed an issue where enemies could get stuck inside collision [[Void Vessel Facility|The Dreamless Sleep]]{{sic|The Dreamless Sleep is an internal name.}} and [[The Putrid Domain]].
* Fixed an issue where enemies could get stuck inside collision The Dreamless Sleep and The Putrid Domain.
* Fixed an issue where columns in [[Corruptor]] boss fight would not display correctly when broken in subsequent attempts.
* Fixed an issue where columns in Corruptor boss fight would not display correctly when broken in subsequent attempts.
* Fixed an issue where players would lose aggro after speaking to the [[Custodian]] in certain situations.
* Fixed an issue where players would lose aggro after speaking to the Custodian in certain situations.
* Fixed an issue where players could select two different archetypes in the tutorial.
* Fixed an issue where players could select two different archetypes in the tutorial.
* Fixed an issue where the size of the [[Hero's Sword]] in hand and stowed were not consistent.
* Fixed an issue where the size of the Hero's Sword in hand and stowed were not consistent.
* Fixed an issue where black textures appear on the floor near the [[Eon Vault]].
* Fixed an issue where black textures appear on the floor near the Eon Vault.
* Fixed an issue where players were unable to pick up a piece of [[Forged Iron]] on a storage box near the Spectrum Nexus.
* Fixed an issue where players were unable to pick up a piece of Forged Iron on a storage box near the Spectrum Nexus.
* Fixed an issue where players could get out of the level in the [[Ashen Wasteland]].
* Fixed an issue where players could get out of the level in the Ashen Wasteland.
* Fixed an issue where players could get stuck in an area in [[Gilded Chambers]].
* Fixed an issue where players could get stuck in an area in Gilded Chambers.
* Fixed an issue where players could get stuck in an area in [[Cotton's Kiln]].
* Fixed an issue where players could get stuck in an area in Cotton's Kiln.
* Fixed an issue where players could get stuck in an area in the [[Corrupted Harbor]].
* Fixed an issue where players could get stuck in an area in the Corrupted Harbor.
* Fixed an issue where players could get stuck in an area in the [[Butcher's Quarter]].
* Fixed an issue where players could get stuck in an area in the Butcher's Quarter.
* Fixed an issue where players could upgrade an item to +5 by purchasing its crafting material.
* Fixed an issue where players could upgrade an item to +5 by purchasing its crafting material.
* Fixed an issue where a doe could get stuck when running into an invisible collision wall.
* Fixed an issue where a doe could get stuck when running into an invisible collision wall.
* Fixed an issue where visual effects were disabled after shooting fusion coil in the [[The Putrid Domain|Putrid Domain]].
* Fixed an issue where visual effects were disabled after shooting fusion coil in the Putrid Domain.
* Fixed an issue where syringe type items would not display correctly during use animation.
* Fixed an issue where syringe type items would not display correctly during use animation.
* Fixed an issue where players could repeatedly receive the Quest Complete reward for the [[The Chimney|chimney event]] on [[Yaesha]].
* Fixed an issue where players could repeatedly receive the Quest Complete reward for the chimney event on Yaesha.
* Fixed an issue where players were still actively receiving {{type|burning|Burning}} status effect when stepping out of fire puddle during [[:Gwendil: The Unburnt|Gwendil The Unburnt]] fight.
* Fixed an issue where players were still actively receiving Burning status effect when stepping out of fire puddle during Gwendil The Unburnt fight.
* Fixed an issue where players could get pushed by explosions during an evade.
* Fixed an issue where players could get pushed by explosions during an evade.
* Fixed an issue where Overheat animation could be cancelled with certain item uses.
* Fixed an issue where Overheat animation could be cancelled with certain item uses.
* Fixed an issue where shooting the [[Rotted Arrow]] mod on a wall and repeatedly pressing f11 could potentially allow you to launch into the air and out of the world.
* Fixed an issue where shooting the Rotted Arrow mod on a wall and repeatedly pressing f11 could potentially allow you to launch into the air and out of the world.
* Fixed an issue where town children could be pushed up ramped surfaces causing them to T-Pose.
* Fixed an issue where town children could be pushed up ramped surfaces causing them to T-Pose.
* Fixed an issue where [[Hunter]]'s glowing eye visual effects persisted through phase 2 of [[Annihilation]] boss fight.
* Fixed an issue where Hunter's glowing eye visual effects persisted through phase 2 of Annihilation boss fight.
* Fixed an issue where summons from [[Familiar]] mod would sometimes not dissolve out properly.
* Fixed an issue where summons from Familiar mod would sometimes not dissolve out properly.
* Fixed an issue where Chimney crystals would break instantly after being shot by some weapons.
* Fixed an issue where Chimney crystals would break instantly after being shot by some weapons.
* Fixed an issue where spectator camera could lock if a player disconnected at certain times.
* Fixed an issue where spectator camera could lock if a player disconnected at certain times.
* Fixed an issue where players could get pushed while interacting with [[Master Portal Key]] pedestal.
* Fixed an issue where players could get pushed while interacting with Master Portal Key pedestal.
* Fixed an issue where final cutscene music would continue to play for clients after host disconnected.
* Fixed an issue where final cutscene music would continue to play for clients after host disconnected.
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