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{{Infobox perk
{{Perk
|name=Regenerator
|name=Regenerator
|class=Prime
|class=Prime Perk
|archetype=[[Medic]]
|description=<tabber>|-|Base=After restoring {{Type|value|350}} Total Health to allies, regain a spent Relic charge.<br><br>Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by {{Type|value|50%}}.
|0=After restoring {{v|350}} Total Health to allies, regain a spent Relic charge.<br><br>Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by {{v|50%}}.
|-|Level 5=After restoring {{Type|value|300}} Total Health to allies, regain a spent Relic charge.<br><br>Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by {{Type|value|50%}}.
|5=After restoring {{v|300}} Total Health to allies, regain a spent Relic charge.<br><br>Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by {{v|50%}}.
|-|Level 10= After restoring {{Type|value|250}} Total Health to allies, regain a spent Relic charge.<br><br>Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by {{Type|value|50%}}.</tabber>
|10= After restoring {{v|250}} Total Health to allies, regain a spent Relic charge.<br><br>Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by {{v|50%}}.
}}
}}
'''{{PAGENAME}}''' is the [[:Category:Prime Perks|Prime Perk]] of the [[Medic]] [[Archetype]].
'''{{PAGENAME}}''' is the [[:Category:Prime Perks|Prime Perk]] for the [[Medic]] [[Archetypes|Archetype]].
==See Also==
* [[Medic: Perks]]
** [[Invigorated]]
** [[Benevolence]]
** [[Backbone]]
** [[Benefactor]]
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