Editing Invader: Perks

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<noinclude>These are the [[Archetypes#Perks|perks]] for the [[Invader]] [[Archetype]].__NOINDEX__</noinclude>
<noinclude>These are the [[Archetypes#Perks|perks]] for the [[Invader]] [[Archetype]].__NOINDEX__</noinclude>{{Archetype perk table
{| class="wikitable"
|prime=Shadow
!Perk
|damage=S.H.A.R.K.
!Level
|team=Loophole
!Description
|utility=Circumvent
|-
|relic=Override
|style="text-align:center;width:120px;" rowspan="3"|{{Image Link|Shadow|w=64}}<br /><big>'''PRIME'''</big>
|level_0=Casting an Invader Skill leaves a Decoy for '''3s''' which draws enemy fire. Deal '''5%''' additional damage to enemies not targeting Invader.
|style="text-align:center" |Base
|level_1=Sprinting for '''1s''' or Evading adds '''1''' Stack of Momentum which increases Ranged and Melee damage by '''0.7%''' for '''10s'''. Max '''5''' Stacks.<br><br>Increases with Invader level.
|Casting an Invader Skill leaves a Decoy for {{v|3s}} which draws enemy fire. Deal {{v|5%}} additional damage to enemies not targeting Invader.
|level_2=All ally Ranged and Melee damage against enemies distracted by the Invader's Decoy grants '''5%''' base damage as Lifesteal.
|-
|level_3=Reduce Cost of Evade and Combat Slide by '''10%'''.
|style="text-align:center" |5
|level_4=Using a Relic reduces Threat Generation by '''25%''' for '''10s'''. While Override is active, the next Evade leaves an Empowered Decoy which lasts '''4s'''.
|Casting an Invader Skill leaves a Decoy for {{v|3s}} which draws enemy fire. Deal {{v|10%}} additional damage to enemies not targeting Invader.
|level_5=Casting an Invader Skill leaves a Decoy for '''3s''' which draws enemy fire. Deal '''10%''' additional damage to enemies not targeting Invader.
|-
|level_6=Sprinting for '''1s''' or Evading adds '''1''' Stack of Momentum which increases Ranged and Melee damage by '''4.2%''' and Ranged and Melee Critical Chance by '''1%''' for '''10s'''. Max '''5''' Stacks.<br><br>Damage increases with Invader level.
|style="text-align:center" |10
|level_7=All ally Ranged and Melee damage against enemies distracted by the Invader's Decoy grants '''7.5%''' base damage as Lifesteal.
|Casting an Invader Skill leaves a Decoy for {{v|3s}} which draws enemy fire. Deal {{v|15%}} additional damage to enemies not targeting Invader.
|level_8=Reduce Cost of Evade and Combat Slide by '''15%''' Perfect Dodges gain an additional '''15%''' reduction.
|-
|level_9=Using a Relic reduces Threat Generation by '''25%''' for '''10s'''. While Override is active, the next Evade leaves an Empowered Decoy which lasts '''5.5s'''.
|style="text-align:center;width:120px;" rowspan="3"|{{Image Link|S.H.A.R.K.|w=64}}<br /><big>'''DAMAGE'''</big>
|level_10_prime=Casting an Invader Skill leaves a Decoy for '''3s''' which draws enemy fire. Deal '''15%''' additional damage to enemies not targeting Invader.
|style="text-align:center" |1
|level_10_damage=Sprinting for '''1s''' or Evading adds '''1''' Stack of Momentum which increases Ranged and Melee damage by '''7%''' for '''10s'''. Max '''5''' Stacks.<br><br>Damage increases with Invader level.
|Sprinting for {{v|1s}} or Evading adds {{v|1}} Stack of Momentum which increases Ranged and Melee damage by {{v|0.7%}} for {{v|10s}}. Max {{v|5}} Stacks.<br><br>Increases with Invader level.
}}
|-
|style="text-align:center" |6
|Sprinting for {{v|1s}} or Evading adds {{v|1}} Stack of Momentum which increases Ranged and Melee damage by {{v|4.2%}} and Ranged and Melee Critical Chance by {{v|1%}} for {{v|10s}}. Max {{v|5}} Stacks.<br><br>Damage increases with Invader level.
|-
|style="text-align:center" |10
|Sprinting for {{v|1s}} or Evading adds {{v|1}} Stack of Momentum which increases Ranged and Melee damage by {{v|7%}} and Ranged and Melee Critical Chance by {{v|1%}} for {{v|10s}}. Max {{v|5}} Stacks.
|-
|style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Loophole|w=64}}<br /><big>'''TEAM'''</big>
|style="text-align:center" |2
|All ally Ranged and Melee damage against enemies distracted by the Invader's Decoy grants {{v|5%}} base damage as Lifesteal.
|-
|style="text-align:center" |7
|All ally Ranged and Melee damage against enemies distracted by the Invader's Decoy grants {{v|7.5%}} base damage as Lifesteal.
|-
|style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Circumvent|w=64}}<br /><big>'''UTILITY'''</big>
|style="text-align:center" |3
|Reduce Cost of Evade and Combat Slide by {{v|10%}}.
|-
| style="text-align:center" |8
|Reduce Cost of Evade and Combat Slide by {{v|15%}} Perfect Dodges gain an additional {{v|15%}} reduction.
|-
|style="text-align:center;width:120px;" rowspan="2"|{{Image Link|Override|w=64}}<br /><big>'''RELIC'''</big>
|style="text-align:center" |4
|Using a Relic reduces Threat Generation by {{v|25%}} for {{v|10s}}. While Override is active, the next Evade leaves an Empowered Decoy which lasts {{v|4s}}.
|-
|style="text-align:center" |9
|Using a Relic reduces Threat Generation by {{v|25%}} for {{v|10s}}. While Override is active, the next Evade leaves an Empowered Decoy which lasts {{v|5.5s}}.
|}
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