Editing Invader: Perks
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<noinclude>These are the [[Archetypes#Perks|perks]] for the [[Invader]] [[Archetype]].__NOINDEX__</noinclude> | <noinclude>These are the [[Archetypes#Perks|perks]] for the [[Invader]] [[Archetype]].__NOINDEX__</noinclude>{{Archetype perk table | ||
{ | |prime=Shadow | ||
|damage=S.H.A.R.K. | |||
|team=Loophole | |||
|utility=Circumvent | |||
|relic=Override | |||
| | |level_0=Casting an Invader Skill leaves a Decoy for '''3s''' which draws enemy fire. Deal '''5%''' additional damage to enemies not targeting Invader. | ||
| | |level_1=Sprinting for '''1s''' or Evading adds '''1''' Stack of Momentum which increases Ranged and Melee damage by '''0.7%''' for '''10s'''. Max '''5''' Stacks.<br><br>Increases with Invader level. | ||
|level_2=All ally Ranged and Melee damage against enemies distracted by the Invader's Decoy grants '''5%''' base damage as Lifesteal. | |||
| | |level_3=Reduce Cost of Evade and Combat Slide by '''10%'''. | ||
| | |level_4=Using a Relic reduces Threat Generation by '''25%''' for '''10s'''. While Override is active, the next Evade leaves an Empowered Decoy which lasts '''4s'''. | ||
| | |level_5=Casting an Invader Skill leaves a Decoy for '''3s''' which draws enemy fire. Deal '''10%''' additional damage to enemies not targeting Invader. | ||
|level_6=Sprinting for '''1s''' or Evading adds '''1''' Stack of Momentum which increases Ranged and Melee damage by '''4.2%''' and Ranged and Melee Critical Chance by '''1%''' for '''10s'''. Max '''5''' Stacks.<br><br>Damage increases with Invader level. | |||
| | |level_7=All ally Ranged and Melee damage against enemies distracted by the Invader's Decoy grants '''7.5%''' base damage as Lifesteal. | ||
|level_8=Reduce Cost of Evade and Combat Slide by '''15%''' Perfect Dodges gain an additional '''15%''' reduction. | |||
| | |level_9=Using a Relic reduces Threat Generation by '''25%''' for '''10s'''. While Override is active, the next Evade leaves an Empowered Decoy which lasts '''5.5s'''. | ||
|level_10_prime=Casting an Invader Skill leaves a Decoy for '''3s''' which draws enemy fire. Deal '''15%''' additional damage to enemies not targeting Invader. | |||
|level_10_damage=Sprinting for '''1s''' or Evading adds '''1''' Stack of Momentum which increases Ranged and Melee damage by '''7%''' for '''10s'''. Max '''5''' Stacks.<br><br>Damage increases with Invader level. | |||
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