Editing Damage reduction
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Effective DR will likely never be ''displayed'' in game, but it is a real value that the game works with, and is something to consider when evaluating '''''ALL''''' DR sources. | Effective DR will likely never be ''displayed'' in game, but it is a real value that the game works with, and is something to consider when evaluating '''''ALL''''' DR sources. | ||
* Note: As all REDamage and DMGShared sources are multiplicative with eachother, it is not actually necessary to have the distinction between them. Only for the sake of clarity were they separated in the above formulas. | * Note: As all REDamage and DMGShared sources are multiplicative with eachother, it is not actually necessary to have the distinction between them. Only for the sake of clarity were they separated in the above formulas. | ||
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=See also= | ===See also=== | ||
* [https://cowaii.io/index.html?s=s Vash Cowaii's Remnant 2: Loadout Calculator] - Created by YouTube content creator [https://www.youtube.com/@VashCowaii Vash Cowaii] | * [https://cowaii.io/index.html?s=s Vash Cowaii's Remnant 2: Loadout Calculator] - Created by YouTube content creator [https://www.youtube.com/@VashCowaii Vash Cowaii] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |