Editing Damage reduction
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* Next, we apply the Flat DR of 35%, or 65% damage retained so {{math|160 × 0.65 {{=}} 104}} damage remaining to be taken | * Next, we apply the Flat DR of 35%, or 65% damage retained so {{math|160 × 0.65 {{=}} 104}} damage remaining to be taken | ||
The above is an extremely simple way to perceive how the Total DR equation is applied in game, but otherwise it's just {{math|1 - (1 - .6) × (1 - .35) {{=}} .74}}, so 74% damage reduction, OR, 26% damage retained. {{math|400 × 0.26 {{=}} 104}} remaining damage. | The above is an extremely simple way to perceive how the Total DR equation is applied in game, but otherwise it's just {{math|1 - (1 - .6) × (1 - .35) {{=}} .74}}, so 74% damage reduction, OR, 26% damage retained. {{math|400 × 0.26 {{=}} 104}} remaining damage. | ||
The confusion stems from the following: If you have 60% Armor DR and 0% Flat DR, then your Total DR is 60%. But if you add accessories/passives/etc. to gain 35% Flat DR, your Total DR is now 74% just like above, but the added 35% Flat DR is not reducing an absolute 35% damage off of the 400 damage taken, and the Total DR does not equal 60% + 35%, and as such is mistaken to have a "diminished" value, but this is incorrect. The Armor DR of 60% is reducing exactly 60%, whether Flat DR is 0% or 35%, and the Flat DR of 35% is still reducing damage by exactly 35%, it's just reducing 35% relative to what is left. In an absolute sense it may ''appear'' to be diminishing since one source of DR will reduce before the other, but each source of DR is reducing the exact amount it should.<br> | The confusion stems from the following: If you have 60% Armor DR and 0% Flat DR, then your Total DR is 60%. But if you add accessories/passives/etc. to gain 35% Flat DR, your Total DR is now 74% just like above, but the added 35% Flat DR is not reducing an absolute 35% damage off of the 400 damage taken, and the Total DR does not equal 60% + 35%, and as such is mistaken to have a "diminished" value, but this is incorrect. The Armor DR of 60% is reducing exactly 60%, whether Flat DR is 0% or 35%, and the Flat DR of 35% is still reducing damage by exactly 35%, it's just reducing 35% relative to what is left. In an absolute sense it may ''appear'' to be diminishing since one source of DR will reduce before the other, but each source of DR is reducing the exact amount it should.<br> |