Editing Damage
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[[File:Repulsor damage weakspot bucket.jpg|thumb|Weakspot bucket: {{math|300 × 2.35 {{=}} 705}}]] | [[File:Repulsor damage weakspot bucket.jpg|thumb|Weakspot bucket: {{math|300 × 2.35 {{=}} 705}}]] | ||
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====Critical==== | ====Critical==== | ||
Some items increase the damage dealt by [[Critical hit|Critical Hits]]. These damage increases fall into the '''Critical Bucket'''.<br /> | Some items increase the damage dealt by [[Critical hit|Critical Hits]]. These damage increases fall into the '''Critical Bucket'''.<br /> | ||
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{{math|big=1|''50% + 20% + 15% {{=}} 85%''}} | {{math|big=1|''50% + 20% + 15% {{=}} 85%''}} | ||
[[File:Repulsor damage crit bucket.jpg|thumb|Critical bucket: {{math|300 × 1.85 {{=}} 555}}]] | [[File:Repulsor damage crit bucket.jpg|thumb|Critical bucket: {{math|300 × 1.85 {{=}} 555}}]] | ||
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====Unique==== | ====Unique==== | ||
Although there are only three damage buckets, there is a handful of items that provide multiplicative damage bonuses. These bonuses are unique; they are always multiplicative, even with each other. These items are: | Although there are only three damage buckets, there is a handful of items that provide multiplicative damage bonuses. These bonuses are unique; they are always multiplicative, even with each other. These items are: | ||
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* {{Icon|Onyx Pendulum|Onyx Pendulum}} (x1.2) | * {{Icon|Onyx Pendulum|Onyx Pendulum}} (x1.2) | ||
[[File:Repulsor damage unique bucket.jpg|thumb|Unique items: {{math|300 × 1.5 × 1.1 × 1.2 {{=}} 594}}]] | [[File:Repulsor damage unique bucket.jpg|thumb|Unique items: {{math|300 × 1.5 × 1.1 × 1.2 {{=}} 594}}]] | ||
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=====Addendum===== | =====Addendum===== | ||
Currently, there are three multiplicative damage bonuses that do not fall into any of the above categories. They are additive with one another and affect only Status Effect damage. | Currently, there are three multiplicative damage bonuses that do not fall into any of the above categories. They are additive with one another and affect only Status Effect damage. | ||
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* {{Icon|Stormbringer|Stormbringer}} (x1.1) | * {{Icon|Stormbringer|Stormbringer}} (x1.1) | ||
* {{Icon|Vile|Vile}} (x1.15) | * {{Icon|Vile|Vile}} (x1.15) | ||
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=====Calculation===== | =====Calculation===== | ||
With this knowledge, we can now plug the numbers into the Total Damage equation:<br /> | With this knowledge, we can now plug the numbers into the Total Damage equation:<br /> | ||
{{math|big=1|{{Tooltip|300|Repulsor}} × ({{Tooltip|1.17|Regular Bucket}}) × ({{Tooltip|2.35|Weakspot Bucket}}) × ({{Tooltip|1.85|Critical Bucket}}) × ({{Tooltip|1.5|Banish}}) × ({{Tooltip|1.2|Onyx Pendulum}}) × ({{Tooltip|1.1|Brightstone}}) {{=}} 3,021.43''}} | {{math|big=1|{{Tooltip|300|Repulsor}} × ({{Tooltip|1.17|Regular Bucket}}) × ({{Tooltip|2.35|Weakspot Bucket}}) × ({{Tooltip|1.85|Critical Bucket}}) × ({{Tooltip|1.5|Banish}}) × ({{Tooltip|1.2|Onyx Pendulum}}) × ({{Tooltip|1.1|Brightstone}}) {{=}} 3,021.43''}} | ||
[[File:Repulsor damage combined.jpg|thumb|All damage buckets combined add up to '''3021.43'''.]] | [[File:Repulsor damage combined.jpg|thumb|All damage buckets combined add up to '''3021.43'''.]] | ||
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==Motion values== | ==Motion values== |