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[[File:Repulsor damage weakspot bucket.jpg|thumb|Weakspot bucket: {{math|300 × 2.35 {{=}} 705}}]]
[[File:Repulsor damage weakspot bucket.jpg|thumb|Weakspot bucket: {{math|300 × 2.35 {{=}} 705}}]]
 
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====Critical====
====Critical====
Some items increase the damage dealt by [[Critical hit|Critical Hits]]. These damage increases fall into the '''Critical Bucket'''.<br />
Some items increase the damage dealt by [[Critical hit|Critical Hits]]. These damage increases fall into the '''Critical Bucket'''.<br />
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{{math|big=1|''50% + 20% + 15% {{=}} 85%''}}
{{math|big=1|''50% + 20% + 15% {{=}} 85%''}}
[[File:Repulsor damage crit bucket.jpg|thumb|Critical bucket: {{math|300 &times; 1.85 {{=}} 555}}]]
[[File:Repulsor damage crit bucket.jpg|thumb|Critical bucket: {{math|300 &times; 1.85 {{=}} 555}}]]
 
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====Unique====
====Unique====
Although there are only three damage buckets, there is a handful of items that provide multiplicative damage bonuses. These bonuses are unique; they are always multiplicative, even with each other. These items are:
Although there are only three damage buckets, there is a handful of items that provide multiplicative damage bonuses. These bonuses are unique; they are always multiplicative, even with each other. These items are:
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* {{Icon|Onyx Pendulum|Onyx Pendulum}} (x1.2)
* {{Icon|Onyx Pendulum|Onyx Pendulum}} (x1.2)
[[File:Repulsor damage unique bucket.jpg|thumb|Unique items: {{math|300 &times; 1.5 &times; 1.1 &times; 1.2 {{=}} 594}}]]
[[File:Repulsor damage unique bucket.jpg|thumb|Unique items: {{math|300 &times; 1.5 &times; 1.1 &times; 1.2 {{=}} 594}}]]
 
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=====Addendum=====
=====Addendum=====
Currently, there are three multiplicative damage bonuses that do not fall into any of the above categories. They are additive with one another and affect only Status Effect damage.
Currently, there are three multiplicative damage bonuses that do not fall into any of the above categories. They are additive with one another and affect only Status Effect damage.
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* {{Icon|Stormbringer|Stormbringer}} (x1.1)
* {{Icon|Stormbringer|Stormbringer}} (x1.1)
* {{Icon|Vile|Vile}} (x1.15)
* {{Icon|Vile|Vile}} (x1.15)
 
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=====Calculation=====
=====Calculation=====
With this knowledge, we can now plug the numbers into the Total Damage equation:<br />
With this knowledge, we can now plug the numbers into the Total Damage equation:<br />
{{math|big=1|{{Tooltip|300|Repulsor}} &times; ({{Tooltip|1.17|Regular Bucket}}) &times; ({{Tooltip|2.35|Weakspot Bucket}}) &times; ({{Tooltip|1.85|Critical Bucket}}) &times; ({{Tooltip|1.5|Banish}}) &times; ({{Tooltip|1.2|Onyx Pendulum}}) &times; ({{Tooltip|1.1|Brightstone}}) {{=}} 3,021.43''}}
{{math|big=1|{{Tooltip|300|Repulsor}} &times; ({{Tooltip|1.17|Regular Bucket}}) &times; ({{Tooltip|2.35|Weakspot Bucket}}) &times; ({{Tooltip|1.85|Critical Bucket}}) &times; ({{Tooltip|1.5|Banish}}) &times; ({{Tooltip|1.2|Onyx Pendulum}}) &times; ({{Tooltip|1.1|Brightstone}}) {{=}} 3,021.43''}}
[[File:Repulsor damage combined.jpg|thumb|All damage buckets combined add up to '''3021.43'''.]]
[[File:Repulsor damage combined.jpg|thumb|All damage buckets combined add up to '''3021.43'''.]]
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==Motion values==
==Motion values==
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