Editing Damage
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The [[Traveler|Traveler's]] outgoing damage can be calculated with the following formula: | The [[Traveler|Traveler's]] outgoing damage can be calculated with the following formula: | ||
{{math|big=1|''Total Damage'' {{=}} {{Tooltip|''Base Damage''|The base damage of the weapon, as shown on its information card.}} × {{Tooltip|''Motion Value''|The attack's motion value. Only applies to melee weapons.}} × (1 + ∑({{Tooltip|''Regular Damage''|All regular damage bonus sources, added together.}})) × (1 + ∑({{Tooltip|''Critical Damage''|All critical damage bonus sources, added together.}})) × (1 + ∑({{Tooltip|''Weakspot Damage''|All weakspot damage bonuses, added together.}})) × ( | {{math|big=1|''Total Damage'' {{=}} {{Tooltip|''Base Damage''|The base damage of the weapon, as shown on its information card.}} × {{Tooltip|''Motion Value''|The attack's motion value. Only applies to melee weapons.}} × (1 + ∑({{Tooltip|''Regular Damage''|All regular damage bonus sources, added together.}})) × (1 + ∑({{Tooltip|''Critical Damage''|All critical damage bonus sources, added together.}})) × (1 + ∑({{Tooltip|''Weakspot Damage''|All weakspot damage bonuses, added together.}})) × ({{Tooltip|''Unique1''|Damage modifiers from 'unique' items. Refer to the list below for specific examples.}}) × ({{Tooltip|''Unique2''|Damage modifiers from 'unique' items. Refer to the list below for specific examples.}}) ...}} | ||
===Damage buckets=== | ===Damage buckets=== |