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|class_id=weapon_mod
|class_id=weapon_mod
|description=Incoming damage grants {{Type|value|Awakening}} which increases Melee Damage by {{Type|value|5%}} per stack for {{Type|value|10s}}. Max {{Type|value|10}} stacks.
|description=Incoming damage grants {{Type|value|Awakening}} which increases Melee Damage by {{Type|value|5%}} per stack for {{Type|value|10s}}. Max {{Type|value|10}} stacks.
|cats=Attached weapon mods
|tags=
}}
}}
{{DLC Needed|tak}}
{{DLC Needed|tak}}
{{Quote
{{Quote|quote=[[Traveler|You]] are no ordinary creature, that much is certain. I know none aside from [[Lore: Nimue|myself]] capable of slaying [[Lore: The One True King|a god]]. Life is nothing if not curious.|source=Nimue|desc=musing on the [[Lore: Traveler|Traveler's]] strength}}
|quote=[[Traveler|You]] are no ordinary creature, that much is certain. I know none aside from [[Lore: Nimue|myself]] capable of slaying [[Lore: The One True King|a god]]. Life is nothing if not curious.
'''Awakening''' is the built-in [[Weapon Mod]] of [[Wrathbringer]].
|source=Nimue
== Upgrades ==
|desc=musing on the [[Lore: Traveler|Traveler's]] strength
}}
 
[[Awakening]] is the built-in [[weapon mod]] of the [[Wrathbringer]] [[melee weapon]] in [[Remnant 2]]. It grants a stacking increase to melee damage on damage taken, including self-inflicted damage.
 
==Upgrades==
* Awakening is not affected by weapon upgrade level.
* Awakening is not affected by weapon upgrade level.
==Acquisition==
* Automatically attached to [[Wrathbringer]].
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