Meridian

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Meridian
Handgun
Meridian
  • Damage82
  • RPS1.9
  • Magazine5
  • Accuracy
  • Ideal Range
    15m
  • Falloff Range
    30m
  • Max Ammo
    40
  • Stagger Modifier
    0%
Fires grenades that explode on contact with enemies and deal AOE damage within 4m. Dormant grenades eventually explode and can be shot to detonate early. Cannot Weakspot.
Screamer
Fires a high-powered rocket that deals up to 200 - 600 damage within 2.5m.

Mod Power Requirement: 550
Meridian—named by its inventor for its ability to quickly create a "mountain of corpses, with the wielder at the summit."
“The Dran don't have the refined training of the creatures what consume our world, but they're clever, figuring out ways to throw the enemy's slings and arrows back at them and then some.”

Meridian is a Special Handgun in Remnant 2 that launches explosives at the target. It is one of few weapons that cannot hit weakspots, and also comes with a corrupted variant.

Upgrades[edit | edit source]

Main article: Damage
LevelDamageCost
+082N/A
+198.452450
+2114.8102525
+3131.2152600
+4147.6152675
+5164203750
+6180.4153825
+7196.8203900
+8213.2154975
+9229.62041,050
+10246151,125

Notes[edit | edit source]

Acquisition[edit | edit source]

Steps to unlock
  • Find one of the walkable stone pipes, partially covered by a breakable wooden barricade. Once opened, the passage will be differentiated by having two steps upwards halfway through.
  • The chamber on the other side has two central pillars with wooden walkways around them, another stone pipe diagonally across and two outcroppings with slime enemies. It is recommended to kill them as the slimes ranged attack will easily knock you off the walkways.
  • The second outcropping will have an open metal pipe plugged by a slime. Killing it will allow water to flow into the chamber.
  • Roughly 90 real life minutes later the water level will have risen enough to bring two floating pallets up on the opposite side of the open metal pipe. (Manually setting the system clock forward and returning to Ward 13 once works as well.)
    • Jumping across the pallets is slightly easier if you approach the first pallet from the first pillar, only walk-jump and hold backward immediately after every jump. The movement of the pallets may still kill you if you touch water.

Update History[edit | edit source]

  • * Damage dealt to long distance targets now calculates correctly.