Savior

From The Remnant 2 Wiki
(Redirected from Fusion Rifle)
Jump to navigation Jump to search
Savior
Long Gun
Savior
  • Damage50
  • RPS2.1
  • Magazine6
  • Accuracy
  • Ideal Range
    25m
  • Falloff Range
    75m
  • Max Ammo
    36
  • Critical Hit Chance
    10%
  • Weak Spot Damage Bonus
    +115%
  • Stagger Modifier
    0%
An old Fusion Rifle refactored to store and violently release energy in each shot. Can be charged for more damage. Perfect release after Charge for maximum damage.
Shatterstar
Imbues ammunition with FIRE. Hits apply BURNING, which deals 250 - 750 FIRE damage over 10 seconds. Lasts 20s.

Hitting an enemy causes the shot to fragment, striking enemies within 7m for 30% of the initial damage dealt and also apply BURNING. Lasts 20s.

Mod Power Requirement: 1,250
In the midst of a desperate battle, Clementine forged this weapon as a final hope for the Wanderer to overcome Harsgaard, and it proved to be the only means of severing the Root's hold on Earth.
“I like to think the Wanderer knew that they had fulfilled their purpose, defeating the Root and saving us all. They could finally put down the Savior, knowing that they wouldn't need it anymore on their journey beyond.”
Corrupted variant: Corrupted Savior

Upgrades[edit | edit source]

Main article: Damage
LevelDamageCost
UnchargedPerfect ChargeOvercharged
+050170132.5N/A
+16020415952450
+270238185.5102525
+380272212152600
+490306238.5152675
+5100340265203750
+6110374291.5153825
+7120408318203900
+8130442344.5154975
+91404763712041,050
+10150510397.5151,125

Notes[edit | edit source]

  • Uncharged or partially charged shots will deal the base damage. Perfectly timing energy burst release, known as a "Perfect Charge," will deal increased damage.
  • As a Fusion Weapon, each shot of Savior must be charged manually.

Acquisition[edit | edit source]

Update History[edit | edit source]

  • Reduced base damage to 50 (was 72).
  • Increased perfect charge damage modifier to 350% (was 230%).
  • Increased overcharged damage modifier to 265% (was 185%).
  • Increased fire rate to 2.1 (was 1.9).
  • Increased reload speed.
  • Reduced total ammo to 36 (was 42).
  • Shatterstar no longer requires weakspot hits or kills to trigger fragmentation effect.

Trivia[edit | edit source]