Corrupted Cube Gun

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Corrupted Cube Gun
Corrupted Cube Gun
  • Damage66
  • RPS2.2
  • Magazine99
  • Accuracy
  • Ideal Range
  • Falloff Range
  • Max Ammo
  • Critical Hit Chance
  • Stagger Modifier
Fusion charged auto-cannon generates cubes which penetrate. Infinite ammo capacity. Can overheat. Cannot score Weakspot hits.
Cube Room
Conjures a 5m anomalous Cube Room which grants allies an increase of 50% Heat Decay Rate, reduces Heat Generation per round when firing weapons that Overheat by 15% and automatically generates missing reserve ammo per second. Lasts 15s.

Mod Power Requirement: 1,000
This memento of the Labyrinth's deadliest defense now flickers with infested corruption. It evokes visions of the last bastion breeched and devastated; empty ruins devoid of all hope, derelict doorways that open to lifeless nothingness.
“A pawn of our design laid bare the convergence, a myriad of doorways from which we invaded civilization after civilization. When the final world acquiesces and succumbs to ruination, so too will the convergence fail.”

The Corrupted Cube Gun is a Corrupted Special Handgun in Remnant 2. It is a handheld cube launcher utilizing Labyrinthian technology that has been tainted by the corruptive influence of the Root.

Upgrades[edit | edit source]

Main article: Damage

Notes[edit | edit source]

Acquisition[edit | edit source]

Update History[edit | edit source]

  • Reduced heat generated per shot to 0.1975 (was 0.2).
  • Reduced windup time to 0.35s (was 0.5s).
  • Reduced heat decay rate to 0.05 (was 0.1).
  • Reduced falloff range to 35m (was 40m).
  • UNDOCUMENTED: Critical chance added at 5%.
  • Adjusted projectile hitbox.
  • Increased Cube Room heat reduction to 20% (was 15%).
  • Increased Cube Room heat decay rate to 75% (was 50%).
  • Improved Cube Room spawn logic. It now aligns to the user instead of the world space.
  • The Corrupted Cube Gun was added to the game.